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TMC Player Reviews: Hell


Review Submitted By: Codrus
Author Status: Player
Started on Hell: 3 Weeks ago
Submission Date: May 1, 2013
TMC Listing: Hell

The following review is the opinion of the review's author [Codrus] and in no way represents the opinions of this website or its staff.

First of all, if you're under 18 this mud is not for you. Move on to
the next review.

HellMOO is a very detailed and in depth mud. I haven't been so
addicted to a mud in years. Why isn't it highly ranked you ask?
Because, no one can tear themselves away long enough to vote much less
write a review.

I'm not even sure why I tried this mud. The description is enough to
scare most anyone away, and it takes place after a world-wide
collapse, and I'm a fantasy fan. But from the first room, starting
out as a young orphan in an orphanage, I was hooked. And it only got
better.

What's more, I'm usually a Diku or LP mud type player, and all the
MOO's I have checked out over the years have been crap. But not this
one. It came as a total surprise.

So what's it got. First, the depth and detail of every little thing,
from rooms, to every object you will find, to the areas (and it's
huge, massive), to the npc's you encounter and interact with, to the
coding of jobs and professions. It is quite amazing how much work has
been put into it. From exotic weapons of all sorts and abilities to
flying-cars that you not only build, for example, but pilot (the
crafting system is the most in-depth and impressive one I have ever
known.) The list it too much to go into for this review.

The use of colors is also good and pleasing to the eye. Generally
there are always at least thirty or more people on. Despite the
anything-goes-and-can-happen world, most everyone is polite and
helpful, entertaining and interesting. I've never had a problem.
That's not to say it can't happen, the world is now a dangerous
place and care must be taken not only with npc's but also with
players you encounter. I've never even seen an immortal/admin/god.
They must all be too busy building and churning out more amazing
stuff, as the player-world seems to run of itself.

I recommend joining a corp when you've come out of the bomb shelter
at 12 years old. There is so much to learn and explore that you're
going to want to be able to ask others for knowledge and sometimes
assistance. This mud completely engages the player, draws them in and
has them live a second life of danger, romance, friendships, adventure
and moral exploration. It will take you years to know it all, much
less try it all.

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