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TMC Player Reviews: Star Wars Mud (SWmud)


Review Submitted By: Jericho
Author Status: Player
Started on Star Wars Mud (SWmud): 1994
Submission Date: Apr 26, 2012
TMC Listing: Star Wars Mud (SWmud)

The following review is the opinion of the review's author [Jericho] and in no way represents the opinions of this website or its staff.

Swmud is by hands down the -best- starwars mud out there and I have
tried almost all of them, Swmud is 100% original and nothing stock
like you see on other starwars muds especially ones you see on SWR
codebase or a diku type. Awesome thing about Swmud is that its LP
codebase (I prefer LP muds over diku types, including rom, circle,
etc..) and taking into consideration the status of most muds, Swmud
usually has at least 10 people on at all hours of the day/night
regardless of time zone and usually peaks to about 30 people now a
days. Everyone on the mud is extremely friendly and helpful and
everyone tries to help out every new player that finds their way over.
Swmud is not one of those muds that is left in the dust as a
'finished' mud because Swmud has an excellent staff of active coders
who are constantly adding new areas, items, tweaking and bug
fixing(not that there are alot of bugs) or implementing some player
ideas. ..

SWmud is not a heavy roleplaying environment (it's almost
nonexistent, in fact). Player-killing is restricted. Quests are not
required for advancement, though some will be beneficial to that end.

The mud currently has around 40 very large planets and space
stations, with more being added each year. However, if your interests
lie more in Space, SWmud has a 3-D space flight system unlike anything
you might find elsewhere.

New characters start in the creation process where they choose one of
21 current races, set up their attributes (Strength, Dexterity,
Mechanical, Technical, and Force), and choose their team (Rebel,
Imperial, or Neutral). Once set up, they continue by going through a
newbie school to introduce them to the most basic commands that they
will need to know, as well as how to find more useful information
should they need it. After that, they have access to a Newbie line to
ask questions of Newbie Helpers (NHs) until they reach level 6.

Once you leave Newbie School, you can choose up to 3 of 10 guilds and
another guild once you reach level 25/25/19 (Assassin, Bounty Hunter,
Diplomat, Mercenary, Merchant, Pilot, Scientist, Slicer, Smuggler, and
Jedi [with some restrictions]). Each guild comes with a variety of
skills that you receive as you gain levels. Each race also comes with
2 racial skills. As you use skills, you gain skill proficiency.

From there, newbies (levels 1-4) have the option of going into the
Newbie Simulator environment to find monsters (and quests) of their
level, or they can venture out on shuttles into the universe for
equipment and experience.

Equipment is not saved on SWmud, but it's OK because good equipment
isn't too hard to come by when the mud reboots (every 5 days
currently), at least not until you get into the High Mortal levels
(20-50). Rebel and Imperial teams also have donation bins where team
members may donate or borrow equipment left for the team, assuming
they meet the donation restriction of the item.

Diplomat players who reach level 15 may petition to join the Player
Council, which has some ability to help police players, as well as to
marry/divorce players and create/remove Newbie Helpers. Use of these
commands is strictly monitored for abuse.

And for those wishing to become a Jedi - you can. There are some
restrictions: - You cannot start out with Jedi as your primary guild,
only as a secondary. - You must reach level 5 before you can find a
Jedi Master (an NPC) who will instruct you in the Jedi or Dark arts. -
Before the Jedi Master will teach you Jedi skills, you must find a
High Mortal Jedi sponsor (a player) who will accept you as a padawan
or apprentice. Most HM Jedi players have information regarding their
own personal requirements of padawans/apprentices in their
descriptions.

Partying, or grouping, is available and encouraged with a EXP boost,
though you can easily go off on your own to explore new places and/or
gather experience for yourself. SWmud has an extremely versatile
environment.

All of this information and more you can find on the extensive SWmud
web site: http://www.swmud.org. You can essentially learn almost
everything there is to know about playing SWmud from the web site
before you ever create a character.

Many people have found it to be a wonderful experience. The mud has
been around since 1994, and so have some of the players. If you really
like the Star Wars universe, you'll really love SWmud!

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