Review Submitted By:
Started on StormHunters
: 1 week ago
Sep 25, 2009
TMC Listing: StormHunters
The following review is the opinion of the review's author [anarch]
and in no way represents the opinions of this website or its staff.
I have been playing different muds for 13 years now. I have run and
operated muds, built, coded and enjoyed muds of all types for years.
I had thought I would never find a better mud than the one I have
played for 12 years now. After playing Storm hunters I can happily
say I have found a new better mud.
To start, their quest system is by far the best I have seen. No simple
quest master that has objectives you can complete in a few seconds.
These quests can take quite a while to complete. On top of this there
are crusades that are always happening which require you to learn and
explore the land.
The areas are all unique and interesting with ascii maps and all. The
EQ and mobs are so well balanced that leveling is entertaining while
The remort system is also the best I have seen anywhere. With iirc 6
remorts with various forks, it makes all characters unique in play,
skills and abilities.
As with all muds there are a few downsides. The boards system
requires you to find the board (in the mud) to read/write to it which
I have never liked. Also, because of some downtime the mud is not very
active, but once more people find this place it will get packed, so
join up and check it out!
Submit Comments About this Review
Comment Submitted By: Koron |
Author Status: Staff member
Started on StormHunters: The beginning
Submission Date: Oct 1, 2009
(The following review comment is the opinion of the comment's author
[Koron] and in no way represents the opinions of this website
or its staff).
Thanks for your kind words, anarch!
First, I'd like to mention that the downtime anarch mentioned is not
a current problem, but rather was a mud host issue in the past. We've
got a new one and now we're up and running 24/7.
I'd also like to clarify the class system a bit. Stormhunters does
not use the traditional 'remort' system where you return to level
one while gaining some additional bonus. Gaining a new class will
neither make you lose anything from the old ones nor take anything
away from you (except experience, of course). Instead, we have a
four-tiered class system for the combat classes. The first and second
tiers have five classes, the third has six and the fourth has twelve
(but which you can access is determined by your third tier selection).
When all is said and done, a character can have up to eleven of these
classes. In addition, there are also gathering and crafting classes
which can be leveled concurrently.
We welcome all potential players, whether you're a newbie, veteran,
PKer or non-PKer. Like anarch said, come check it out (and bring your