Comment Submitted By: Dorgo |
Author Status: Player and staff member
Started on Wheel of Time: 1997
Submission Date: Jul 2, 2008
(The following review comment is the opinion of the comment's author
[Dorgo] and in no way represents the opinions of this website
or its staff).
I have to pretty much agree completely. I started back in the late
90's when the pbase/map was much smaller. It was something to do to
kill time. Or so I thought. It became a fascinating place where I
wasn't me, I was a clanned warrior fighting for Queen and Country. Or
I could change sides and become a fearsome Trolloc. Or, now, a
Seanchan Wow! I have the chance to playact and kill things? I'm in.
There is constant interaction between the races, sometimes small
skirmishes between 2 players, others massive engagements involving 30+
players. That'll get your blood pumping and your hands shaking like
nothing else. Into quests? There are hundreds of them. General quests
for the entire race, specific quests for individual clans, and
occassionally rather large and involved quests involving the entire
In short if you're looking for an exciting adventure that offers
challenges of increasing difficulty, unrestricted player killing, a
rich and detailed custom created and as true to the books as possible
world, character advancement and age based character improvements stop
by The Wheel of Time. WotMud for short.