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TMC Player Reviews: Star Wars MUSH

Review Submitted By: Anonymous
Author Status: Player
Started on Star Wars MUSH: Over a year ago.
Submission Date: Aug 27, 2007
TMC Listing: Star Wars MUSH

The following review is the opinion of the review's author [Anonymous] and in no way represents the opinions of this website or its staff.

SW1 is one of those MUSHes that has alot of potential, but due to
staffing issues and lack of movement, tends to hit and miss. Alot of
the players are very friendly, but the staff is spotty. I'm not a
scorned player, but writing an honest review, there's only so much
positive I can relay.

For example, the factions rely heavily upon each other to coexist.
You have the Imperials, New Republic(NR), and a few others that are
mostly entirely devoid of movement. The war can't happen unless the
Imps fight the NR. Unfortunately the NR ground forces (currently) are
virtually lifeless and the fleet/starfighter sources are hemorrhaging
players to more independent roleplay areas. This is due to the fact
that there simply aren't players and staff members to be there for
scenes and plots to be had. While it's understood that the staff
aren't on everyone's beck and call...there's been very little done
lately to keep the roleplay ball up and rolling. Head staffers claim
busy schedules (whilst also staffing ElseMU) and the force system is
very broken.

Honestly, this is not a game to join with a desire to ever roleplay
as a force user. There are Dark and Light side force (application
only) spots available. Literally years pass between postings for
applications. There's a policy that states that force users have to
regularly roleplay, send logs to the admin, and participate in
furthering the game. Most force users in the game haven't logged in
months, log in only to stay at one spot, or involve themselves solely
with the force users in roleplay (should more than one be on at a
time). However, it's been explained to me that some of these force
users are friends of the admin. Asking one admin might illicit a
'this is how it is response' and asking another might result in
either no answer or some rude responses.

So if you DO join this game, I'd take a look at the Imperial faction
(who regularly schedules events) or some of the more independent
groups such as the crime families. There's very little admin
involvement in TP unless it's military (even then, if soldier
characters are available), but fun can be had where found or made.

My suggestion? This game needs to replace their idle or ElseMUing
staffers with people that will commit to the game. The force system
needs to stick to its policy and @nuke the characters that are growing
dust on the force slots, and the players need to consolidate and
generate larger/more involved TP's that they can manage for

Submit Comments About this Review

Comment Submitted By: Snog
Author Status: Player
Started on Star Wars MUSH: January 2001
Submission Date: Sep 14, 2007

(The following review comment is the opinion of the comment's author [Snog] and in no way represents the opinions of this website or its staff).

For the most part, I agree.
The Empire and NR factions are pretty devoid of activity.
TP's are few and far between, as in order to really get anything
done, you need to contact previously mentioned idle staff members.

As an Independent character, you are further handicapped by having no
source of income. The cargo system was removed some time ago, and so
you must subsist on a 250 credit per week income.

+nom's are cycled once a month, which means you only have 5 to give
every month... which hardly encourages anyone to go out and actively
seek RP, as 5 different people are all you will encounter in a month,
on average.

There is no independent staffer at all, which means independent
players often are forced to rely on each other for scenes, and a way
to earn money.. but at 250 credits per paycheck, there isn't much,
and what with the high cost of weapons....

Pretty much most people just log on to chat with old friends.

Comment Submitted By: Anti-Snog
Author Status: Player
Started on Star Wars MUSH: 2001
Submission Date: Dec 3, 2007

(The following review comment is the opinion of the comment's author [Anti-Snog] and in no way represents the opinions of this website or its staff).

Both of these are wrong and if they aren't written by the same
player(which wouldn't surprise me), then the first one was definitely
written by a jaded former player who is probably just upset because
they couldn't get what they want. There are no inactive FUs on the
game. Each of the FUs log on regularly and while they don't RP with
EVERYONE ALL THE TIME, they do get out and RP and all you need to do
is send a page or a @mail to set something up.

With the exception of perhaps two or three, none of the staff on the
game play elseMU*. And those that do still devote as much of their
attention to SW1 as they do to anything else.

Staff do not run TPs for players and I don't think they should. I'm
more than happy to create and run my own TP. If you require something
that needs staff approval, then all you need to do is get in touch
with them and they will help but if its a simple and fun TP that
doesn't require anything huge, you don't need staff to do anything.
They are running the game and assisting in player issues and creating
new additions for the players. Why should they also step in and
create/run TPs for everyone too?

SW1 is the longest-running Star Wars MUSH on the internet. Like other
games, its had its ups and downs but unlike other games its still
around. And its around for a reason. So yeah. SW1 FTW! :P