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TMC Player Reviews: The Lands of Draknor


Review Submitted By: Simmias
Author Status: Player
Started on The Lands of Draknor: About three months ago
Submission Date: Dec 4, 2006
TMC Listing: The Lands of Draknor

The following review is the opinion of the review's author [Simmias] and in no way represents the opinions of this website or its staff.

I played MUDs about 9 years ago, and even inherited one to become a
co-implementor, until it was shut down suddenly. Then about three
months ago, I decided to start playing again, just to kill a little
time. I tried a dozen or so, but I was immediately drawn to the Lands
of Draknor for many reasons.

The immortals, and even the other players, were very helpful and
patient in explaining many of the unique features of LoD, which are
some of the best I have ever seen. I was impressed by the large number
of completely original areas, which are being added-to constantly, and
the impressive list of playable races.

The classes have been modified to have unique skills and spells,
adding to the RP-realism (eg, a warrior isn't likely to be able to
cast sanctuary, but would have the strength of will to overcome his
opponents). These original skills and spells make replayability very
interesting, creating another class/race combination that ends up
being quite different from your previous one, and requires slightly
different playing styles to be successful.

Many MUDs suffer from a lack of interesting things to do once you
reach the max level, but the original hero questing system here lets
you avoid 'hero boredom.' New, special, equipment and stats can be
gained, even though your levelling is done. Some of them require being
in groups to be successful, which only adds to the fun. This system is
also being added to in the future.

The clan system is pretty neat too, with customized clan ranks and
quite a few of them to chose from, ranging from the helpers, to the
warriors, to those who only seek pleasure. The clans fit into
roleplaying quite well to, such as ones who are race-specific, or
driven by the law of the land, etc.

I was originally planning to only stick around for a little while and
have a bit of fun playing a game I hadn't played in a long time, but
the differences and the high quality of the presentation and
originality has turned me into an addict. I highly recommend the Lands
of Draknor over any other MUD I have ever logged into, and I hope to
see you there as well.

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