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TMC Player Reviews: Shadow Siege

Review Submitted By: Dragondazd
Author Status: Player
Started on Shadow Siege: Oct 7 17:30:25 2004
Submission Date: Nov 15, 2004
TMC Listing: Shadow Siege

The following review is the opinion of the review's author [Dragondazd] and in no way represents the opinions of this website or its staff.

In Shadow Siege, you do not develop by manipulating commands. The
only feasible way to develop your character is through roleplaying.
Instead of repetitive actions, advancement is fueled by the
expression of your character through roleplaying.

This place is not just about using emotes. Itís not just about
describing the details of your actions. Itís about using the language
to convey the scene as vividly as possible. What sets Shadow Siege
apart is the pursuit of creative writing, and this emphasis can be
evident in the quality of the roleplay.

This must sound daunting, and I have to admit to you that it was
certainly intimidating to me, but the longer I played, the more my
writing improved in a matter of weeks, and it continues to do so. It
was a lot easier because the players actively brought my new character
into the world and made me feel as welcome and as important as any of
the established players. Iíve never seen anything like it before. This
is a truly closeknit community that is very open to new members.

What makes Shadow Siege truly outstanding is the participation of the
staff in a vast array of capacities. Yes they are dedicated admin,
available for help, have informed and friendly helpers, change code on
a weekly, if not daily, basis, but they put a lot of love and effort
into enhancing roleplay through devising plot devices, controlling
NPCs, adding to the information players gain, and in many other ways
of adding to the experience.

At one point, a character was imprisoned, so the staff went and
started having the guards talk to her, and have things happen around
her, trying to make the experience as interesting as possible despite
the difficulty in spicing up a long stay in a cell. Their devotion to
one playerís happiness really touched me.

I have had some incredible roleplaying experiences with both groups
and individuals, and all the staff-assisted scenes I have seen have
been elegant and powerful. My mind is racing even now as I think of
the last scene I was in, and I canít wait to see more of their art.

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