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TMC Player Reviews: Underworld Dreams


Review Submitted By: Artic
Author Status: Player
Started on Underworld Dreams: January 2004
Submission Date: Nov 7, 2004
TMC Listing: Underworld Dreams

The following review is the opinion of the review's author [Artic] and in no way represents the opinions of this website or its staff.

Underworld Dreams is a wonderful mud with good implementors that
work on fixing stuff as soon as it is found out.

I like the one Race/Class system that's implemented here because
it allows a character to become strong in one aspect without
overpowering them like some multiclass muds do. Gold running is
easy with items that make your prosperity higher, and you have
to use a lot of gold anyway, so the easy ability to get
gold is great.

There is a true quest system implemented. You go to the
questmaster, and request a quest from him, and he sends you out to
slay something or to find an item needed for a quest. It takes you
to zones that are harder (on average) than what you can take at base
stats. It requires you to work harder to get the item. When you
complete a quest it gives you quest points which allow you to buy
some pretty cool quest items.

There are also tokens implemented in the game that give you
temporary boosts to stats or name color changes and Titles as well.
So you can have fun with your character name. You can also
rename/restring any item you want with quest points or a restring
token.

Overall I think it is an excellent mud!

Submit Comments About this Review


Comment Submitted By: Sleight
Author Status: Player
Started on Underworld Dreams: June 2003
Submission Date: Jan 12, 2005

(The following review comment is the opinion of the comment's author [Sleight] and in no way represents the opinions of this website or its staff).

I completely agree with Artic here. There's alot of original ideas
for most every class, along with a very productive Immortal staff. I
can give quite a few examples for unique class skills. Thieves, get a
skill called 'Craft disguse'. This is where you find a blank
disguise kit, and craft a disguise of a lower level mob.

I think one of the best features about UD is the clans system. Being
a clan founder myself, I like being able to raze clan holds and try
to destroy oposing clans. It's also nice when you've got to work
with other clanmates to destroy a big, big mob. IE: Tiamat, the
Violator, or the Vulture, there's others like said mobs, but these
are probably the strongest. I've tried many times to pull myself away
from Underworld Dreams, but it's a mud home for me.

Like Artic said, overall, it's the best Mud I've ever played.

Comment Submitted By: Daemus
Author Status: Player
Started on Underworld Dreams: June 2003
Submission Date: Jan 12, 2005

(The following review comment is the opinion of the comment's author [Daemus] and in no way represents the opinions of this website or its staff).

Though I play Underworld Dreams almost daily now, I don't think I'm
biased at all when I say that UD is probably one of the best MUDs out
there. I've been on many other MUDs, and given many chances for them
to win me over, but no MUD has succeeded like UD has.

For starters, the MUD isn't sloppy or painful to look at. The MUD is
extremely easy on the eyes. Even if you're used to a different color
format, you are able to edit your color string to make yourself more
comfortable.

The various classes' skills are sweet. Many unique skills have been
coded, and the staff is constantly considering submitted ideas by
members to use to make the MUD more unique. The staff is always
active, and occasionally willing to go one on one with each member
for any reason, all to help better balance the MUD and make it more
fun to play.

The community is extremely diverse, with plenty of newbie-friendly
players to lend newcomers a helping hand, as well as powerful players
that help give the MUD it's competitive PK persona. It's easy to
make friends at UD.

All in all, I'd say it'd be worth double your time to wander over to
Underworld Dreams and check it out.