Review Submitted By:
Started on Shadow Siege
: Sept 30
Oct 22, 2004
TMC Listing: Shadow Siege
The following review is the opinion of the review's author [Utopia]
and in no way represents the opinions of this website or its staff.
I'd like to start off by saying Shadow Siege is a unique MUD. In fact,
this game is much more like a MUSH than a MUD. On a MUD, you expect
hack and slash, experience points, easy gains in spells, skills and
'levels'. This game has none of those, so if you are looking for a
game with that, don't come here. However, unlike a MUSH, this game has
skills and the ability to grow and learn as a character. Because your
character growth relies on both roleplay and skills, this game is
indeed a unique hybrid and a joy to play.
On the other hand, this game is realistic. Learning new skills and
spells takes time and patience just as it would in real life. Your
character doesn't have to be a warrior or a mage or some other easily
defined class. In fact, if you want, you could be something as simple
as a farmer or a cobbler. The skills system is indeed openended to
support such a choice. Stats have real meaning as does the actual time
you spend interacting with people.
From what I gather thus far, the point of the MUD is simply to live as
your character would. Yes, there is the occasional intrigue, nasty
murder, and battle (which is tedious and time consuming as real
battles are), but if you wish, you can keep your nose out of it.
Character development and interaction are the most important things
here. This is a MUD that you must play your role to gain knowledge
and ability. That's right, the only way to advance is to roleplay.
It's not easy, but it is rewarding.
As a whole, I have never found a MUD where you could actually play/be
anything you wanted. I've never found a game with such rewarding
roleplay. If you want to develop a character, this is the place for
you. If you want to roleplay and grow, this is the place for you as