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X-Factor
X-Factor
tmc rank: 170
updated: November 6, 2015
created: September, 2015
codebase: MUSH
site: xfnyc.riverdark.net 2045
email: xfnyc (at) gmail (dot) com
theme: X-Factor, X-Force, X-Men, Marvel, Cyberpunk

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: No
Roleplaying Is Enforced
Small World (under 3,000 rooms)
Mud is fully operational
Roleplaying Is Enforced
Small World (under 3,000 rooms)
Mud is fully operational
X-Factor is a second-generation X-Men game starting in the year 2045, when public opinion has turned against mutant-kind. The government-run X-Force and the vigilante X-Men have both been dissolved. The Brotherhood of Mutants hasn't been a threat in decades, but new pressures have seen the rise of Revelation, a pro-mutant terrorist group with no compunction about violence. New York's mutants largely live in the ghettoized Mutant Town and have a hard time finding employment.

This is the world that has forced mutants from all walks of life together to form X-Factor Solutions, a Mutant Town business that offers whatever mutant services its employees can offer. They'll find your lost car keys... or provide highly-skilled bodyguards. Or anything in between, as long as you're paying.

The world may want to reject them. But that doesn't mean it doesn't /need/ them.

-----------------------

We are a roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.

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