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Worlds of Carnage
Worlds of Carnage
tmc rank: 74
updated: January 1, 2006
created: October, 1992
codebase: Dikumud Heavily Modified Code
site: wocmud.org 4000 [66.11.173.122]
email: blobule (at) gmail (dot) com
theme: Fantasy RPG

Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes
Extended Race Selection
Extended Class Selection
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational
Extended Race Selection
Extended Class Selection
Class-less System
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational
The Worlds of Carnage is different from many of the other
MUDs you have played. At the outset you can choose from
many of the standard races for most muds, and you can
choose from several places to make your home. Additionally
you can choose to play with a class or without. Within the
world the skills you obtain depend on the skills you have
learnt formerly. Additionally, your primary stats have a
bearing on the quality of your skills, so any race can
learn any skill up to 99%, but depending on the relevant
primary stats the effectiveness may be more or less.

The Worlds of Carnage also runs on a micro gains and micro
ticks system. This means that whenever you kill a creature,
or perform a quest that has an experience reward, you make
rolls for various stat gains at that time and not when you
gain a level. On that note, there are levels in the game,
but your level is dependent on your experience and as such
can go up and down as your experience increases or
decreases. Micro ticks are like normal ticks except rather
than have you receive some kind of regen bonus every 60
seconds or so, the bonus you would have received is broken
into multiple slices and applied over much shorter
intervals.

For the adventurer who likes attention to detail and
variety, the Worlds of Carnage is almost entirely original
with only a couple of small stock areas kept for historical
reasons (and they are heavily modified). With 16 years of
existence much time has passed to create rich and woderful
places to adventure. Additionally, the Worlds of Carnage
recently absorbed the MUD formerly known as Cythera (which
originally split from WoC about 10 years ago). This has
created a diverse system with multiple continents for
adventure.

Finally, for those that like the wierd and wonderful, or
those who might be interested in building areas for WoC, we
have a Web-based world editor which allows changes to be
made from anywhere and reloaded into the game on the fly.
Rooms, mobiles, and objects can take advantage of the
BlobbieScript MUD scripting language to create amazing
affects and behaviours. BlobbieScript is 100% backward
compatible with the old easyacts system upon which even
mobprogs are based. The difference is that BlobbieScript is
a true scripting language and allows for on the fly
variables, running context management, over 200 built in
functions to do almost anything, and the -> operator to
access virtually every data element of rooms, mobiles, and
objects. Additionally, commands, skills, and spells in the
game can be completely written in BlobbieScript allowing
for live update within the game without the need to reboot.

So what are you waiting for, come get started and immerse
yourself in a world full of challenge and entertainment.

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