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The Eternal Forest
The Eternal Forest
tmc rank: 598
updated: August 7, 2008
created: November, 2000
codebase: [TFE] TRE Modified/TFH Merged
site: eternalforest.net 9000 [128.177.27.161]
email: reliqox (at) eternalforest (dot) net
theme: Medieval Fantasy

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly stock
Huge World (15,000+ rooms)
Mud is fully operational
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly stock
Huge World (15,000+ rooms)
Mud is fully operational
(The Eternal Forest is a derivative of The Forest's Edge
base)

The world of the Eternal Forest stems from the depths of
fantasy, a world in which conjurers and con artists mingle
with warmongers and holymen. It is a realm where clans
battle for superiority...as do individuals who care nothing
for the unity the organizations provide.

It is a world of high fantasy, imagery with which everyone
is familiar, though the texture of the world is different.
New cities, forests, swamps...areas of all kinds wait to be
explored by the brave and to claim the lives of the
cowardly.

Come and explore this brave, new world...join those who
have already survived the seasons of The Eternal Forest.

Special Features Include:

* Hierarchy based skill system where skills improve with use.

* Areas - We have including old favorites and new additions.

* Large range of areas new and old for all levels and classes.

* Areas that are suitable for either grouping or solo.

* Settable aliases.

* Automated auction.

* Body-part based combat system.

* All items/pets save and there is no rent.

* Introduction/Befriend Commands with no limits.

* Mail System.

* Reagent based magic system with spells that can be leeched.

* Shops can customize items given the correct ingredients.

* Hierarchy based skill system where skills improve with use.

* Multiple items treated correctly, i.e. 2*loaf = two loaves
of bread.

* Races which make a difference - trolls can eat corpses, etc.

* Expanded bank account limits which can store gold as well as
equipment.

* Socials that vary from race to race.

* Skinnable player corpses.

* Optional classes for remorting purposes.

* Channels have a scrollback ability so you can see what you may
have missed.

* Objects appear differently before/after identification. A
bluish brown cloak becomes a cloak of The Eternal Forest +2.

* Complex internal scripting language allowing levers that open
gates, gravesites you can dig, etc.

* Clans and Strongholds in which to enhance your gameplay.

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[ Not] Extended race selection
[ Not] Extended class selection
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