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Road to Amber
Road to Amber
tmc rank: 457
updated: October 26, 2009
created: July, 2007
codebase: MUSH TinyMUSH 3
site: roadtoamber.com 6250 [216.136.9.8]
email: r2a-staff (at) roadtoamber (dot) com
theme: Roger Zelazny's Amber

Location: USA
Primary Language: English
Minimum Players: 50 - 74
Multi-Play: Yes
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Supports/uses Pueblo
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Mud is fully operational
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Supports/uses Pueblo
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Mud is fully operational
The Road to Amber is a roleplaying MUSH based on Roger Zelazny's
Amber novels. Set just after the end of _The Guns of Avalon_, the
game is focused entirely on Amber and the Golden Circle. Our aim
is to capture the spirit of Corwin's Chronicles, with its pulp
feel, potent heroes, and epic intrigues.

In October 2009, we began the second phase of our story, a tale
shaped entirely by our players. The Pattern in Rebma has been
destroyed, the exact cause unknown, but Moire has put a price on
Caine's head following the resulting earthquake. The consequences of
this form the thematic core of this episode. Adding to Amber's
internal strife, with the Crown in the hands of a beleaguered Julian,
and troubles in the Golden Circle, there are greater concerns.
Corwin attempts to create his own realm at the edge of Chaos,
claiming it is a bulwark against the Black Road, but those who have
seen him claim that Corwin himself has been corrupted by the power of
the Road. And Brand claims to have discovered a fourth Pattern, one
of fire, with strange and improbable properties.

We have four guiding principles:

- All characters are awesome.
- Conflict mandates choice, which leads to change, which creates
story.
- The currency of play is Things to Do, and Interesting Meaningful
Things To Talk About.
- Drama and play creation trumps realism.

Our innovative RPG approach is inspired not only by the Amber
Diceless RPG, but by a variety of story games, such as FATE,
Everway, Polaris, and Ganakagok.

We welcome first-time MUSHers. Character approval is easy, quick,
and painless -- no lengthy applications to write, just come up with
a concept and you're good to go. Player characters are on par with
the characters in the novels, and their abilities can be entirely
unique.

We also welcome players without any familiarity with the Amber theme.
Of late, people have been wandering out of the Forest of Arden,
people without much if any memory of their past, or how they came to
be in Amber. You can get an instant amnesiac and begin playing
immediately, so you can learn the game both IC and OOC from scratch.

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