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RenoMUSH
RenoMUSH
tmc rank: 201
updated: October 9, 2014
created: July, 2014
codebase: MUSH
site: reno.mechanipus.com 7639 [reno.mechanipus]
email: seancreef (at) gmail (dot) com
theme: New World of Darkness 2.0

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: No
Mapping: Ascii
Crafting: Stock Crafting System
Ansi Color
Roleplaying Is Enforced
Detailed Character Creation
World is mostly stock
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Mapping: Ascii
Crafting: Stock Crafting System
Ansi Color
Roleplaying Is Enforced
Detailed Character Creation
World is mostly stock
Small World (under 3,000 rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Reno, Nevada is a city of cycles. Growth and decay. Fortunes rise and fall. Happy little lives end in a quick spilling of blood. And behind the cracks of the World, the Darkness creeps in. RenoMush is a World of Darkness Storytelling game, combining elements of The World of Darkness with the Gamelines of Vampire: the Requiem and Werewolf: the Forsaken in a persistent online roleplaying environment.

Just as the Material influences the Shadow, and the Shadow impacts the Material, nothing on Reno occurs in a vacuum. Little things cause small ripples, but everything has an impact. An argument in Elysium spawns a few rumors and bad blood. A Death Rage downtown? That brings in heat.

Reno does not have an ongoing metaplot, it is designed to be a dynamic world in which the players and the world impact one another. There is no stated goal besides telling cool stories.

The point is, your actions should matter. If you feel you have done something that should change the world, let us know. Did you kill a hobo in the street? Did you purge a hatred spirit from a trailer park? Did you blow up a bus full of nuns? Actions have impacts, and we aim to make it so that you can see your changes in the world.

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