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Match Of The Millennium
Match Of The Millennium
tmc rank: 401
updated: October 17, 2010
created: July, 2003
codebase: MUCK
site: motm.kicks-ass.net 2002
email: motmadmin (at) gmail (dot) com
theme: Fighting Games, Martial Arts, Low Fantasy

Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes
Custom Server Type
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational
Custom Server Type
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Detailed Character Creation
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational
Change is in the air at Match of the Millennium. Ancient evil stirs,
masterful fighters struggle with one another in a power play that
stretches generations. Come experience one of the deepest combat
experiences available in a setting rich with kung fu lore, a chance
to create new adventures with timeless characters. MotM draws its
characters and theme inspiration from classic fighting series like
King of Fighters, Street Fighter, and Fatal Fury. Players have an
opportunity to step into the shoes of classic fighting game
characters and expand their stories, or craft their own would-be
fighting legends.

It's No Sin to Be Mighty: Match of the Millennium boasts the most
balanced, nuanced, and diverse combat system of any game of its
kind, and players are encouraged to master its intricacies. Some
have said that we are two games in one -- being both cooperative
role-playing endeavor and competitive turn-based battle of wits --
and indeed, the original vision for our combat system was one that,
like a fighting game, could be pushed to its limits by canny
players without ever allowing exploitation while balancing the
system. We are very proud of the result: one that, like all great
games, allows complex possibilities to arise from simple
fundamentals. But crucial to the success of this approach is our
culture, of which we are equally proud: one that firmly values
role-playing over character power or player skill. Fundamentally,
characters compete, but players cooperate -- to create a story that
all can enjoy. Remember, it's no sin to be mighty at Match of the
Millennium, but here, true victories are always shared.


New Challengers Welcome: Jump right in to the action with our new
streamlined application process, or design your own character and
freely choose the level of power and experience you wish your
creation to begin at. Our new and innovative approach distinguishes
between Supporting and Core Feature Characters, separating them not
by power or popularity but by the amount of background knowledge
required to adequately role-play them, thereby allowing new players
unfamiliar with the theme to still start at whatever skill level
they find most interesting and learn about the world as they go.
Many fighting game characters can be sufficiently summarized with a
paragraph and their unique look or style; precisely part of the
appeal of a game like Match of the Millennium is fully realizing a
living character from a cool or memorable template. It is our hope
and ambition that all players do just that over the course of play
-- but not our expectation that they have done so before they begin.
At Match of the Millennium we offer several hundred of these
characters already statted for play, many easy to make your own.


Read more at http://motm.kicks-ass.net or connect at
telnet://motm.kicks-ass.net:2002 and expand the epic tale of your
favorite character, or craft your own warrior on the path to
enlightenment... or destruction.

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