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Harshlands
Harshlands
tmc rank: 44
updated: November 18, 2010
created: January, 1994
codebase: Dikumud Heavily Modified
site: mud.harshlands.net 5555 [72.64.68.92]
email: staff (at) harshlands (dot) net
theme: Medieval (Harn)

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational
Harshlands is a FREE roleplay intensive, skills-based MUD set
on the island of Harn (Columbia Games). Standard 'hack and
slash' play is seriously dissuaded, with levels, classes
and experience points non-existent. Players can choose to
pursue careers, including herbalist, journeyman craftsmen,
soldier,criminal, clery, law enforcer and many more.

Players proving to be skilled and dedicated are offered
choices that include shop ownership, master level
craftsmanship, nobility and many advanced professions.
For those unfamiliar with Harn, it is a world based
on a composite of 9th-12th century Britain. The world
has over 16,000 original rooms in smoothly integrated
universally consistant zones, ten deities, five human
ethnic and cultural groups, and three non-human races
selectable by players of proven ability.

While the thrust and focus of the game is serious roleplay,
the world remains a deadly and harsh environment, where life
is risky and death is permanent. Recently upgraded code
includes account system, wound-based combat system with
wound treatment/infection code, upgraded AI, crafts,
and numerous small refinements to promote RP.

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[ Not] Extended race selection
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