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1. where to start
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Wed Apr 4, 2012 [1:32 PM]
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nscoolness
Email not supplied
member since: Feb 11, 2012
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Reply
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im interested in making my own mud...but how?where do i start?
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new to MUDding,but i love it
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2. RE: where to start
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Wed Apr 4, 2012 [2:36 PM]
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Jodah
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member since: Dec 21, 2001
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In Reply To
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3. RE: where to start
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Wed Apr 4, 2012 [2:54 PM]
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Lyanic
lyanic@gmail.com
member since: Dec 26, 2005
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In Reply To
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That link/Jodah actually tells you surprisingly very little and I would encourage you to just disregard it. You would do much better just with google. This link won't answer your question, but it's where I recommend you start: http://deadsouls.net/articles/newcomer.html
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- Lyanic, Creator/Designer/Administrator
The 7th Plane (7thplane.net 8888)
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4. RE: where to start
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Wed Apr 4, 2012 [3:31 PM]
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Jodah
Email not supplied
member since: Dec 21, 2001
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5. RE: where to start
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Wed Apr 4, 2012 [4:06 PM]
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plamzi
bedlam@eyecandid.com
member since: Dec 1, 2009
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Don't have much time. Saw Jodah posting again under "new_admin" and "admin" and came for some infinite lolz. Needless to say, he never disappoints!
P. S. If any admin is prepared to keep Jodah occupied with giving advice on their game and not posting here, I'm sure TMC users can start a pot for you. This can be a well-paying gig!
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6. RE: where to start
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Wed Apr 4, 2012 [5:04 PM]
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Lyanic
lyanic@gmail.com
member since: Dec 26, 2005
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In Reply To
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plamzi wrote: Saw Jodah posting again under "new_admin" and "admin" and came for some infinite lolz. Needless to say, he never disappoints!
For sure. It's particularly lulzy when he loses at his own game, and the best he can come up with is a personal attack. It has become such a predictable pattern at this point - and he says I'm the one who lacks creativity. :-P plamzi wrote: P. S. If any admin is prepared to keep Jodah occupied with giving advice on their game and not posting here, I'm sure TMC users can start a pot for you. This can be a well-paying gig! I'd throw in about $3.50!
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- Lyanic, Creator/Designer/Administrator
The 7th Plane (7thplane.net 8888)
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7. RE: where to start
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Wed Apr 4, 2012 [6:35 PM]
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Lajos
Email not supplied
member since: Aug 17, 2003
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Not enough, Jodah would only find new ways to annoy me.
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8. RE: where to start
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Wed Apr 4, 2012 [7:33 PM]
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Jodah
Email not supplied
member since: Dec 21, 2001
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In Reply To
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such a predictable pattern at this point - and he says I'm the one who lacks creativity
Don't be mad that your mud constantly loses new players because you refuse to make room descriptions.
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9. RE: where to start
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Fri Apr 6, 2012 [12:47 PM]
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Im_Deadly
Email not supplied
member since: Apr 3, 2012
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So your wanting to make a mud, I will give you some info 1. Its not easy, it takes a lot of imagination, and creativity. 2. Its going to wear your brain out, be sure to get some breaks. But, if you really need help i would suggest a building guide i used to help me to make mine, http://www.mageslair.net/builder/index.phpI think you can find other help from there =)
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10. RE: where to start
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Fri Apr 6, 2012 [1:50 PM]
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plamzi
bedlam@eyecandid.com
member since: Dec 1, 2009
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Many, if not all, successful MUD admins started out as helpers on an already existing/established game. You have to learn to walk before you can run, etc.
If you apprentice yourself to a game you love for a year or two, you will no longer wonder where to start and will be able to ask some more specific questions.
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11. RE: where to start
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Fri Apr 6, 2012 [6:36 PM]
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Lajos
Email not supplied
member since: Aug 17, 2003
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In Reply To
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All things start with an idea. Almost all muds start up because someone out there has a different view of what a game should be. It's fun to say "I want to open a mud" but that is not good enough. If you don't have an idea of what you want, then you won't have a goal. If you don't have a goal, you won't know what to do. So when you tell me you don't know where to start, it makes me think that you don't have a goal in mind.
So in a large sense I agree with plamzi, go build for someone else for awhile on a game that you like. After you have some idea of what you really want from a game, feel free to splinter off and start your own.
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12. RE: where to start
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Fri Apr 6, 2012 [7:12 PM]
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Epilogy
Email not supplied
member since: Mar 9, 2006
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ask some more specific questions
Hey boss, how I fix this? :P
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13. RE: where to start
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Fri Apr 6, 2012 [7:16 PM]
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Jodah
Email not supplied
member since: Dec 21, 2001
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All things start with an idea.
False. All things start with inspiration. Ideas come way down the road.
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14. RE: where to start
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Fri Apr 6, 2012 [8:03 PM]
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plamzi
Email not supplied
member since: Dec 1, 2009
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In Reply To
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False. All things start with inspiration. Ideas come way down the road.
Coming from Jodah, this statement is believable. He's been inspired for so many years now, and still not a single idea. Down the road, maybe, Easter. I mean, Jodah.
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