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I think there's two different definitions of "multiplaying" going on here.
Traditionally, multiplaying is having more than one character logged in at the same time, but the original poster seems to have taken multiplaying as having more than one character.
As far as having more than one character, I see nothing wrong with it and in fact would probably never play a MUD that placed a small limit on the number of alts I could have. Maybe limiting it to 3-5 would be reasonable (more so 5 than 3), but I see absolutely no harm in players having multiple characters. Now the issue of them taking on OOC personas? I think the most common reason is to keep certain alternate characters from having any sort of link. I've done this in the past, and it wasn't for any malicious mind games or the thrill of lying to people, in fact it was quite tedious and not very satisfying. But the reason I did was because one of the characters I was playing was a notorious, feared, and rather hated PKer. All of it was done within the confines of roleplay, mind you, as roleplay was necessary for any player killing to take place. But the sad fact of the matter is, it is very difficult to keep an IC and OOC persona seperate, as if you are a real bastard with your IC persona, your character, that often causes people to make certain judgements on the OOC persona, the player. Now my primary character was the leader of one of the major world governments, known as a guy nice OOCly, and while it was an evil character, I had a wide base of friends and allies ICly. I didn't want my actions as another character to have any bearing or affect on my primary character. A good bit of MUDers can't make that distinction. If everyone knew Clan Leader and PKer were the same character, I can see it now... I kill someone in my own clan with my PKer, then I'm going to have to hear whining and bitching "y did u kill me?" from that member of my clan to my clan leader character. Even worse, it may cause people to decide that, OOCly, I'm a jerk and then they'll no longer want to associate with me as a player or my Clan Leader character. It would likely cost me members of my clan and such. There's perfectly valid reasons for people to take on different OOC personas. Most of the time, however, if I have an alt that I'm trying to pass off as a different person, I refrain from as much OOC interaction under that character as possible.
As far as the traditional multiplaying, having more than one character logged in at the same time, this has its ups and downs. Some of the benefits are, for a fledgling MUD, inflating their constant number of characters on. For a new player, logging in and seeing 12 characters logged on (even if its only 6 people, they normally won't know that) it makes the MUD seem more lively and would be further reason to stay. Also, it can help roleplay, as if everyone has two characters logged in, that's twice the oppurtunity for some good RP to be going on somewwere for other people to join in. Now of course, there are the negatives. People cheating mostly. Exchanging items, grouping with their own characters, or just otherwise using both characters logged in at the same time as a means to help one another.
Something that goes for either case, multiple characters or multiple characters logged in at the same time, one of the biggest problems I have is people aiding their other characters in RP. In the before mentioned clan, we were invading the main city of another clan that was mostly inactive, but EVERY active member of the clan (minus the leader who was hardly around) I had successfully turned against the clan and convinced them to work with me. Even the "Vice President" of this clan, who had all of the same access and knowledge as the leader, helped me work to take this city and government down. Well, this other player had a beef with me, and then created a couple of characters, had another renamed, and had all of his other existing established characters (probably had 8 characters total) all turn against me and the clan I was leading, and begin aiding this inactive clan against me. It was pretty ridiculous, but I think in any environment, it's best to limit players from being able to help their characters in any way, but definitely including RP help.
Now, regardless of whatever positives could come of multiplaying, I'm not going to allow it. I can just see the benefits of it.
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