I do not often post here, but I feel fairly strongly on this subject. Thus, I respectfully disagree with your earlier assertion that consent-based roleplay is a key part of a good roleplaying game / MUD as well as the same assertion supported in the articles on the subject on the site which you referenced.
Several times on
this page, the author mentions that the outcome of any given encounter or roleplaying situation should be predetermined so as to avoid the sticky issues of OOC desires that inevitably come up when two or more players are at odds with the result of any particular action.
In my opinion, this attitude is more fitting to an 'interactive novel' than a roleplaying game. One of the basic premises of roleplaying games (or perhaps
fantasy rpg would be a better description for what I consider to be an rpg: an rpg that is fantastic in the imaginative and interactive sense) is the tenet of open-endedness; what goes on is limited only by the natural law of the world, however fantastic, or, as appropriate, the rules of the game. An encounter where the outcome is predetermined defeats this premise: there is a clear beginning, a clear end, and what goes on is restricted by the predetermined outcome. A game which is made up of many such encounters can not, in my opinion, be construed as a roleplaying game; it may indeed contain roleplaying, and may be quite fun, but does not constitute a fantasy roleplaying game. It would be just as well to be an actor in a play or pretend you and your friends are characters in a novel and play out the story.
So, to provide an answer of my own to the initial question posted: A roleplaying MUD wherein the role of the
players includes the need to act as judges of natural law or the world's interaction / reaction rather than just being responsible for the actions of their own characters does not appeal to me. In my opinion the latter role belongs to
game masters or as otherwise appropriate, such as with a coded game engine. Much of what makes an RPG exciting for me is
not knowing what's going to happen next and being able to immerse myself in the role of my character as he or she deals with situations unknown and known; that is at the heart of any good roleplaying game.
-Josia