d20MUD: Star Wars is a d20 rules Star Wars MUD set in the
Old Republic Era, during the invasion of Revan, Malak and
the Sith. We use a combination of d20, SAGA Edition and
custom house rules in our codebase. We have a plethora of
features, and are one of the most unique MUDs out there,
especially in the Star Wars genre.
The code is very similar to d20MUD if you are familiar with
that, but if not let's run down a few of the stock features
in our heavily modified CircleMUD codebase.
- auto experience rewards for role playing
- detailed, clean-looking score sheet
- mentor system allowing you to group with any level
- optional pvp system
- ascii automap in room descriptions
- crafting system allowing you to create your own gear with
custom stats and descriptions
- traditional, diku-style pulse based combat
- MSDP & MXP enabled code
- pet system allowing for mounts, pets and companions that
can tank for you and offer additional attacks each round.
- multiclassing system
- menu based levelling process
- d20 feat, skill and spell/force power systems
- mob bounties awarding exp, credits and quest points
- coded quests, some of which offer unique storylines
The Star Wars version has all of this, plus some additional
features:
- 6 base classes, force adept, scout, scoundrel, squad
leader, soldier & trader (try saying that 5 times fast!)
- 18 base races and 1 advaced race (with more to come)
- 4 prestige class (weapon master, jedi knight, gunslinger,
sith apprentice, more to come)
- taxi system for travel between zones (planets are too big
for roads-only in our minds)
- shuttle system for travel between planets
- phase 1 of space system complete with purchasable ships
usable to travel between planets
- 9 force powers to date (more to come)
- 4 planets, with 11 zones so far
- market ward area for selling objects to other players,
saving over reboots
- item bank for storing and sharing gear between characters
on the same account
So we've gotten a fair bit done in the 2 months we've been
around, and there seems to be a fair bit of interest. My
ongoing list for the next little while is:
- continue to fix bugs, tweak things for balance, etc. This
is always ongoing
- add more zones. My goal right now is a small zone every
few weeks, 50-100 rooms or so.
- start to add a few story based quests to both Coruscant
and Korriban for starting players.
- Complete phase 2 of the space system: launching,
hyperspace & space mechanics/movement
- Add more force powers and force techniques
- Add more prestige classes, such as force disciple,
commando and bounty hunter
And that's about where we are to date. If you've stuck with
me this far, I'm guessing I've at least piqued your
interest. Come by and check things out. We also offer a GUI
interface for MUSHclient, which can make playing
easier.We're are
http://www.d20mud.com.Or if you just want to connect straight to the mud, it's
direct.d20mud.com port 6000.
Cheers,
I am Gicker there. Feel free to look me up there, or ask
your questions on the 'chat' channel. Keep in mind during
the day I am at work and may be slow to respond. Our busiest
times are late afternoon and early evening, Eastern
time zone. Role play hour is every hour that is a multiple
of 3 (server time). Double exp rewards during this time for
role playing.
See you on the MUD!
Gicker