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1. Dead Souls Mud Tue Mar 18, 2008 [8:33 AM]
cratylus
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member since: Feb 1, 2006
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As some of you may know, the "Demo Mud" for Dead Souls
has been Dead Souls Demo, a mud run off my cable modem
out of convenience for a few years.

Given the weakness of the connections, and the growth
of the project (and ok, ISP problems lately), I've
decided to move the demo mud to a more stable,
more reliable, and faster host.

The mud for folks to visit so they can see what the
Dead Souls lib looks like, and what the code is like,
is now officially:

Name: Dead Souls
Address and port: alcatraz.wolfpaw.net 8000
URL: telnet://alcatraz.wolfpaw.net:8000

For the terminally lazy, you can also click here and use the java client.


A few of things to remember:
-------------------------------

* You will be given an option to join as a "creator". This
is not something most DS muds do. The demo mud allows you to
become creator so you can examine LP code and get a feel for it.
Normally, DS muds do not grant this kind of power to casual visitors.

* Dead Souls isn't just for satisfying your curiosity, it is
also for me to find bugs. All sessions are logged, and if a
bug is triggered, those logs used to find and kill the problem.
Do not assume you have privacy on DS. Don't tell secrets there.

* I am very interested in finding security problems in DS.
Creators have an enormous amount of power. If you find a
way to use this power to elevate your privileges, please let me
know. You will be credited in the subsequent fix.

* The Dead Souls mud runs alpha lib code, which has improvements
not found in the stable release. As of today, DS is running
Dead Souls 2.7a16. The big differences between 2.7a16 and
the stable release (2.6.2) are discussed in the following post:
http://lpmuds.net/forum/index.php?topic=9.msg3208#msg3208


That is all. Thank you for your kind attention.


-Crat
http://dead-souls.net


2. RE: Dead Souls Mud Tue Mar 18, 2008 [9:37 AM]
synorel
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member since: Mar 13, 2002
In Reply To
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I would like to add, for those of you lib/base shopping that Dead Souls is quite impressive.

I am highly entrenched in my own project, else I would definitely consider the lib. I logged into the Demo to get a feel for the alien lib and I must say, quite impressive.

Crat was super helpful, knows a ton about *his* (indeed, I know) lib, and being able to be a creator gives a great sense of what the MUD really is. The code is easy to read and understand, it is easy to edit and add to. You cant really go wrong if you are starting out, and have no base/lib bias. Its solid, in development, and robust enough to take you to a well honed game.

Just a second input.

-Syn
-Crash the silence for the sake of memory

Intrinsic Realities, Owner, Coder




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