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It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.


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1. Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [12:32 AM]
frenze
diehardlance@gmail.com
member since: May 30, 2008
Reply
Hello out there in the world, I have decided to
pick up making a mud and realize that I need help.
I am slowly learning to code and have done a few
things but not at the pace I want, so I am here to
ask for some help. A coder mostly a builder or two
with some ambition would be nice too. Well here
is an outline of what I am going for.

I. description.

A. The Theme.
The game is based on the popular video game,
Mass Effect, based after the events in the game.

B. The Goals.
In the end i want a even RP environment where
people can engage in things from intense PK to
just having a good drink at the local pub.

C. The base code.
I am going off the TBAmud version 3.55, since
that was current when i began the project.

II. Things I hope to implement.

These are the larger projects that I just don't
have the experience to do myself.

A. A space system much like the one in the SWR code IE.

1. The coordinate grid not just rooms
that someone would move though.
2. The ship system, that would allow
interchangeable parts and interesting
aerial battles.
3. Planets to move around on, instead of
just one huge map.

B. The engineering class.

1. Basically the same thing SWR had IE
skills such as makerifle (or makeblaster)
that would allow people to make items with
materials found throughout the galaxy.

C. New combat.

1. I would love to have a battle system with
more player input as in player controlled
rounds and attacks without auto combat doing
all the work.

D. An achievements code.

1. Essentially a system that when immortals
witness a player who does something amazing
or something of that nature they can give
a extra little thing on say their whois
file that would let people see their
accomplishments, as well as a few coded ones
say hitting a certain amount of coin or reaching
a level etc. Mostly i believe things like that
give the player more to shoot
for then just simply leveling.

E. Last but not least, an unique class system.

1. Much like the SWR system with many classes
to choose from with so many levels in each class,
I was thinking around 8 possible classes
with 200 levels each, but only allowing 500 hundred
levels to choose from that they gain by doing
skills in their class. Also allowing certain things
to be able to be done by certain classes
IE. engineers needed to put parts on ships and
remove them, to make it so that they are needed
more, making combat not only the useful thing, etc.

That is a basic overview of what I am shooting for here,
as I said I want a fun enjoyable RP experience for everyone
who wants to play from newbies to muds to veterans to people wanting to take the game a step further. Also I hope this doesn't chase to many people off, but I am hoping to make a release with this code, say once space is in or something, so that others basically have a SWR type circlemud, but I am very willing to work with anyone who wants to help I hope that you found this informative and are willing to join the project, please
stop by if you want on the team at:

masseffectmud.game-host.org port 4567



2. RE: Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [1:12 AM]
The_Fury
Email not supplied
member since: Jun 1, 2008
In Reply To
Reply
A nice detailed post that explains many aspects of the games design that you want to achieve. I wish you the best of luck with your project.
Frenzal Rhomb: All you need is a punch in the face.
Frenzal Rhomb: All you seem to do is hang around You're a parasite.


3. RE: Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [7:26 AM]
Faar
Email not supplied
member since: Dec 9, 2006
In Reply To
Reply
Careful with copyright infringement laws.
Mudder that hovers between the worlds.
A Mage that hovers betwixt the 3 flows.
Gamer for hire.


4. RE: Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [10:08 AM]
frenze
Email not supplied
member since: May 30, 2008
In Reply To
Reply
Hmmm, I'm fairly sure i can do this.... i mean I've seen so many other muds, DBZ ones, Star Wars ones, Cowboy Bebop ones... i unno, am i doing something wrong?


5. RE: Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [11:53 AM]
Kjodo
Email not supplied
member since: Oct 18, 1999
In Reply To
Reply
Technically yes, but the chances of you getting in trouble are slim to none. However, it may be a good idea to use phrases like "inspired by the video game Mass Effect" and it probably wouldn't hurt to not use Mass Effect in the MUD title and address. Do I think it will come back to bite you? Probably not.


6. RE: Mass Effect Mud, searches for coders and builders Sun Sep 21, 2008 [6:01 PM]
cratylus
Email not supplied
member since: Feb 1, 2006
In Reply To
Reply
"i unno, am i doing something wrong?"

Let me give you two examples. The first is a Star Wars
themed game. If you started a SW mud that wasn't
commercial, then I don't think too many people would
make comments about "Intellectual Property". This is
because Lucas is known to be pretty ok with that
sort of thing.

On the other hand, if you were to make a World of
Warcraft themed mud, you might get some warnings. This
is because Blizzard is known to have a very aggressive
zero-tolerance policy toward games based on their IP.
You'd be living on borrowed time til they got wind of
you, and sent their lawyers your way.

It sounds like you have no idea if the owner of the
IP cares about this stuff. That is probably a mistake.
You should know, one way or another, before you start.

My post is not intended to judge your rightness or
wrongness. It's just an explanation that you seem to
be assuming that all IP is handled the same, but
in fact you need to be a little more aware of the
IP holders' stance on people using it.

-Crat
http://lpmuds.net


7. RE: Mass Effect Mud, searches for coders and builders Sun Oct 5, 2008 [12:06 PM]
frenze
Email not supplied
member since: May 30, 2008
In Reply To
Reply
OK had a bit of a problem, my IP masker went down because of
how much time flew by while working away dilligently, but it
is so back up! wheeeeeeeeeeeeeeee please anyone who was detered please come back T_T


It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.