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It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.


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1. Ideaist....we has none *frown* Sat Aug 30, 2008 [11:03 AM]
baynelet
baynelet@aol.com
member since: Aug 28, 2008
Reply
Hello! my name is Zach and I'm fairly new to TMC, but! buuuuuut, I am posting here because I need an ideaist for our mud. We have a custom codebase going on, nothing too fancy so far, we're working on a who list atm...so yeah, we have a few basic commands, but all in all, we're working on it! Soooo, if you'd like to be an ideaist for a dedicated mud, please email me at, baynelet@aol.com. Please contain the following.

1. Your mudding experience
2. Any administrative/coding background you may have
3. First name
4. Available times within the week you email me that I can contact you.


Or, if you'd like to talk in person, here are my messengers...

AIM: buzzer2u200
YAHOO: buzzer2u2000
MSN: buzzer2u200@hotmail.com (This one doesnt always work, but you should try it anyways :p)


2. RE: Ideaist....we has none *frown* Tue Sep 2, 2008 [10:35 AM]
secrete
Email not supplied
member since: Dec 3, 2003
In Reply To
Reply
By Ideaist do you mean that you have a custom codebase and no theme/story/plan? What does the position of Ideaist entail? I have perused these forums for a few years now and I am familiar with titles such as Builder, Coder, Administrator, Writer, Designer... but I must admit, I have never seen Ideaist before. Could you provide more information?


3. RE: Ideaist....we has none *frown* Wed Sep 3, 2008 [10:52 AM]
cstavros
Email not supplied
member since: Mar 24, 2008
In Reply To
Reply
So do a lot of people refer to using instant messengers as 'talking in person' now?


4. RE: Ideaist....we has none *frown* Wed Sep 3, 2008 [11:11 AM]
Drizzt1216
Email not supplied
member since: Aug 12, 2005
In Reply To
Reply
Nope, that's likely something only he does.
"Are you tired of MUDs made for money cluttering your searches for free games?" http://mudquest.org


5. RE: Ideaist....we has none *frown* Thu Sep 4, 2008 [8:20 AM]
Kitkat
Email not supplied
member since: Feb 29, 2000
In Reply To
Reply
By Ideaist do you mean t

To ideaist one be, practice ideaship one must.

Kitkat -
McKay: You shot me!
Sheppard: Yes I shot you, and I said I was sorry.
Ronon: You shot me too!
Sheppard: I´m sorry for shooting everyone!


6. RE: Ideaist....we has none *frown* Thu Sep 4, 2008 [5:00 PM]
Diagon
Email not supplied
member since: Sep 12, 2007
In Reply To
Reply
buwahaha what? You can't deduce what an ideaist would do? Then you're obviously not fit for the position.


7. RE: Ideaist....we has none *frown* Thu Sep 4, 2008 [5:02 PM]
Diagon
Email not supplied
member since: Sep 12, 2007
In Reply To
Reply
Who cares who refers to what as what? Get a life.


8. RE: Ideaist....we has none *frown* Thu Sep 4, 2008 [6:07 PM]
Drizzt1216
Email not supplied
member since: Aug 12, 2005
In Reply To
Reply

Who cares who refers to
what as what?


Questions are typically asked before answered, not after.

"Are you tired of MUDs made for money cluttering your searches for free games?" http://mudquest.org


9. RE: Ideaist....we has none *frown* Thu Sep 4, 2008 [6:51 PM]
baynelet
baynelet@aol.com
member since: Aug 28, 2008
In Reply To
Reply
Alright, well, an ideaist...basically...comes up with idea's? But your absolutely right with the codebase, completely custom, does not derive from anything. We have a basic combat system where it says "You miss"...or, "You hit $n!" But thats more of a test to make sure things work fine! soooo, we're pretty much open for idea's all over the place, also, we're now looking for a head builder, which entails looking for other builders, and checking over area's! Our r/m/oedit is a bit sketchy, but we're working on it! We have a bunch of cool idea's for classes, races, and some movement idea's, but other then that...hit me up on AIM/Yahoo/MSN

AIM:buzzer2u200
YAHOO:buzzer2u2000
MSN:buzzer2u200@hotmail.com

Thanks for reading and replying!


10. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [1:09 PM]
cstavros
Email not supplied
member since: Mar 24, 2008
In Reply To
Reply
That character has been done to death. Get your own material.


11. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [3:00 PM]
Kunin
Email not supplied
member since: Sep 10, 2007
In Reply To
Reply
So, you need someone to come up with ideas for your MUD? Wouldn't that be... your job?
Producer, Tears of Polaris
http://forums.TearsOfPolaris.com


12. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [3:11 PM]
Hades_Kane
Email not supplied
member since: Aug 17, 2001
In Reply To
Reply
So, you need someone to come up with ideas for your MUD? Wouldn't that be... your job?

If he hires someone to do it for him, then I think it's kind of obvious that no, it wouldn't be his job, it would be the job of whoever takes up that role.

Jesus people, are you guys really that dense or are all of these questions just intended to stroke your e-peen and make you feel better about yourselves?

I think flexing a brain cell or two could have easily led to the answers of the questions asked in this thread.
-Diablos of End of Time, eotmud.com:4000, Final Fantasy Inspired -- Seeking Builders! For more info visit: http://www.eotmud.com/


13. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [3:32 PM]
cstavros
Email not supplied
member since: Mar 24, 2008
In Reply To
Reply
Jesus people, are you guys really that dense or are all of these questions just intended to stroke your e-peen and make you feel better about yourselves?

I think flexing a brain cell or two could have easily led to the answers of the questions asked in this thread.


Since you made this in response to me, I can only say that despite what you may have read in humour publications, the way a poll question works is you pose it to other people instead of getting creative and making up a set of answers.


14. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [3:51 PM]
Lobotomy
Email not supplied
member since: May 25, 2007
In Reply To
Reply
Luckily, it seems (I could be wrong) as though the OP has a high tolerance for the usual TMC rable-rousing, which is very much to his credit. Like Hades_Kane, I'm surprised by the amount of bewilderment concerning the existence of coders who are not, infact, idea-men. It's all very possible for someone to be a highly competent and proficient programmer (whether they be a hobbyist or professional) while still being at a loss for what to do with their code or where to go with it. To that end, it generally helps, as common sense would seem to dictate, to have someone to bounce ideas off of or bounce ideas off of you. Hence, an idea-man or idea-woman (or idea-ist, as the OP calls it).

Furthermore, considering the common assortment of "I have (idea) for (game), but lack a coder" advertisements to visit the promotional section of TMC it's odd to see people berrating the OP for his request. Clearly, he sees the obvious trend and feels that, by some stroke of luck, the two parties will find each other and prove to be a very good fit; i.e, person with ideas and no coder, and coder with no/few ideas. Granted, the two are not precisely what each other is looking for in their respective form of requests, however the differences between them are so small that it shouldn't be difficult at all for both to come to some sort of compromise.


15. RE: Ideaist....we has none *frown* Fri Sep 5, 2008 [4:28 PM]
Hades_Kane
Email not supplied
member since: Aug 17, 2001
In Reply To
Reply
I would also like to say along with what Lobotomy said that it's refreshing to see people willing to actually work with others, rather than everyone crowding in their own corner working only on their ideas or what they want to do.

I think more collaboration would lead to fewer MUDs to choose from, but the ones out there would be more likely higher quality, and the already thin MUD playerbase would perhaps be stretched a little less thin. Higher quality games would also probably lead to more of a chance of attracting more people to the genre.

I know on my game, after thinking up dozens of skills, sometimes I get burned out and turn to my playerbase for ideas. I see nothing wrong with someone adding a position to their game that basically fills that void or puts less work/responsibility on the coder himself.
-Diablos of End of Time, eotmud.com:4000, Final Fantasy Inspired -- Seeking Builders! For more info visit: http://www.eotmud.com/


16. RE: Ideaist....we has none *frown* Sat Sep 6, 2008 [11:24 AM]
baynelet
baynelet@aol.com
member since: Aug 28, 2008
In Reply To
Reply
Exactly! see, my "theory" is, that if we would work together to find some common ground, then we could really get a lot more done...
So, please do not heckle me for my conclusions. For they are noble in their cause, I promise :p. I do accept -constructive- criticism. Yet I laugh in the face of those to ignorant to give it.
A little more info about me....
I'm a 17 year old aspiring coder, I currently run a mud (Or two :p), and my computer is so out of date it's not funny, so it's very hard for me to mess with code, when I have the cd to download, but my computer is to out of date -to- actually download it.
I am currently schooling some people in muds, and in school :p. I just started my senior year in a career center specialized in Information Technology.
Hmmm, my name is Zach...
and I'd love to hear about you guys too!

Message me at:
AIM: buzzer2u200
YAHOO: buzzer2u2000
MSN: buzzer2u200@hotmail.com


17. RE: Ideaist....we has none *frown* Sun Sep 7, 2008 [1:31 AM]
Tyche
Email not supplied
member since: Apr 4, 2000
In Reply To
Reply
Alright, well, an ideaist...basically...comes up with idea's?

Nah, you probably mean ideatrix. >:->

An ideaist is an adherant of ideaism (aka idealism).
George Berkeley was an ideaist. He believed that objects had two kinds of properties, mind dependent and mind independent. For example, a red ball is spherical (mind independent) and the color red (mind dependent).

The ideaism argument in a nutshell is:
We perceive objects.
We perceive only ideas.
Therefore...
Objects are ideas.

You probably don't want to hire philosophers because all they do is argue in circles.

Maybe game designers? ;-P
The Sourcery - http://sourcery.dyndns.org
TeensyMud - http://teensymud.kicks-ass.org
"A man can receive nothing, except it be given him from heaven."


18. RE: Ideaist....we has none *frown* Sun Sep 7, 2008 [9:06 AM]
baynelet
baynelet@aol.com
member since: Aug 28, 2008
In Reply To
Reply
Hmm, no, I'm pretty sure I meant ideaist, see, we're not only trying to fix this "Learning curve", but also come up with idea's for my mud :p.
I'm pretty sure I can throw some ancient people at you too, and sound smart, so I think I will....
Gregor Mendell...was a philosopher, he came up with the IDEA that genes were recessive and the other one I can't think of atm...So, anyways, he took pea pods, which were prime for what he was doing because they grew quickly and had distinct features from one another. Sooooo, he wrote down their attributes, grew them, made them have pea pod sex or whatever, and found that gene's were indeed passed down from generation to generation. And! they could skip generations....
I can also tell you how neurons work, can tell really funny computer jokes, how to spell onomatopoeia,AND explain what auroraborealis is and how it works....well..I just made that last one up, I'm not really sure how auroraborealis works :p. But, as it turns out, my IDEAIST position is just about filled, so, we're now only looking for a head builder!
Mesage me please plx0rz!

AIM: buzzer2u200
YAHOO: Buzzer2u2000
MSN: buzzer2u200@hotmail.com

Thanks again for reading and replying!


19. RE: Ideaist....we has none *frown* Sun Sep 7, 2008 [3:29 PM]
Kunin
Email not supplied
member since: Sep 10, 2007
In Reply To
Reply
The "owner" or "creator" of a mud doesn't have to be the guy with all the ideas, but needs to be the guy (or gal) with THE idea. You need to know what you want, what your vision is, and then you can incorporate ideas from other people. Otherwise you'll end up with something that "isn't yours" or a world that just doesn't make sense.

Let me give you an example of each from my personal experiences.

At one time there was Ilyrias, by a company Persistent Realms. I was the head coder and basically #2 guy, a guy we'll call Bob was the main guy but not a coder. I had been an admin in other games for a few years, where he had always been a player, but it was his world. While I coded for things, having to fight for the smallest ideas, I never really felt good about the game, I never felt like it was "my work" when I was supposed to be part owner. For unrelated reasons the game failed, but instead of fighting for it I choose to leave the project and start one that really was "mine".

Now there's Tears of Polaris, which is all mine (ignore those guys pulling the strings at IRE...). Now I've never been a great writer, it's code and mechanics that I excell at, so that's where I started. What features do I want my game to have, as well as what genere. Once I knew these things, I came up with a general idea of what the world (or universe in my case) should be like.

After I was happy with all of that I brought on builders and another coder, each one able to suggest anything they wish, and if it fits within my general "vision" of the game it may go in. Some of our best features were never mine, they came from a builder and together we modified it into something I felt fit with my vision. Half our story (the Singularity side) was a suggestion from a builder, so things definitely have changed from my original ideas. But the important part is, it still feels like mine, while each builder/coder has the same feeling. Things are headed in a clear direction, with everyone working hard to finish it because it feels like their own brain child.

My point is, if you really want it to work you need to get the basic concept and ideas for the game down first. Then build yourself a good team of people, and listen to their ideas but always make sure you mold them to fit YOUR general vision for how the game should become. You are the owner, the filter, you need to have the vision of things if you want it to succeed.
Producer, Tears of Polaris
http://forums.TearsOfPolaris.com


20. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [7:18 AM]
Drizzt1216
Email not supplied
member since: Aug 12, 2005
In Reply To
Reply

a guy we'll call Bob was
the main guy but not a coder.


Why are we calling Baram Bob? This is a mud forum, and
we're talking about a mud that failed and was using the
Rapture Engine. This wasn't something exactly low-profile
that none of us have heard about before or don't know any
of the details of.

"Are you tired of MUDs made for money cluttering your searches for free games?" http://mudquest.org


21. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [12:01 PM]
Lobotomy
Email not supplied
member since: May 25, 2007
In Reply To
Reply
Why are we calling Baram Bob? This is a mud forum, and
we're talking about a mud that failed and was using the
Rapture Engine. This wasn't something exactly low-profile
that none of us have heard about before or don't know any
of the details of.


Do not assume that all of the goings-on related to a particular Mud is common knowledge to the entirety of the community simply due to the community being based around Mudding, as that's a rather ignorant thing to think.

It's interesting, albeit rather sad, that you've contributed nothing of value to the thread; only pointless nitpicking, bickering, and baiting.


22. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [1:26 PM]
Drizzt1216
fizban@tbamud.com
member since: Aug 12, 2005
In Reply To
Reply
Likewise you've added nothing worthwhile yourself in my opinion. Must you really comment that my post was pointless with a pointless post of your own? It seems you do, so I suppose that more or less that was pure rhetoric. Also I didn't state the entirety of the community knew, you seemed to interpret that somehow yourself. Don't put words in my mouth. I stated, "This wasn't something exactly low-profile
that none of us have heard about before or don't know any
of the details of.". That specifically states that some of us were likely to know whom he was speaking about, which...was true, seeing as I did. I did not state that everyone knew about it, I stated it wasn't something that no one had heard of? Understand the difference? No? According to you it's ignorant for me to assume everyone had heard of Ilyrias, except I didn't and I find it rather ignorant of you to mis-construe what I said in such a manner.
"Are you tired of MUDs made for money cluttering your searches for free games?" http://mudquest.org


23. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [3:53 PM]
The_Fury
Email not supplied
member since: Jun 1, 2008
In Reply To
Reply

It's interesting, albeit rather sad, that you've contributed nothing of value to the thread; only pointless nitpicking, bickering, and baiting.


Should we ever actually expect more. For that to happen there needs to be personal growth, something that some people are rather incapable of.
Frenzal Rhomb: All you need is a punch in the face.
Frenzal Rhomb: All you seem to do is hang around You're a parasite.


24. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [4:06 PM]
Lobotomy
Email not supplied
member since: May 25, 2007
In Reply To
Reply
(sigh)...I suppose if this were a perfect world, responding to ignorance with reason would always provoke introspection and revisements of one's thoughts and methods. However, you're continuing to shatter that hope with your blather and I sincerely wish you'd stop that. Anyhow, I'll try to reason with you once again, despite the high likelyhood that my words are falling upon deaf ears:

Likewise you've added nothing worthwhile yourself in my opinion.

Since you appear to value being obnoxious and vile as opposed to tactful and respectful, I don't find it surprising that you view my prior contribution to the thread as worthless. Yes, how dare I call for reason, understanding, and civility amidst several persons choosing to exercise incredibly poor judgement in jumping on the OP for various petty things such as the use of the word "ideaist".

Must you really comment that my post was pointless with a pointless post of your own? It seems you do, so I suppose that more or less that was pure rhetoric.

I find your response analgous to a spoiled brat that cries about being spanked when he misbehaves and containing the pretense that correcting said spoiled brat will be an exercise in futility. Just because this forum is, for the most part, completely unmoderated, that does not mean that mindless idiocy like yours should always go unanswered or uncensured, nor does it mean that it should even be taking place to begin with.

Also I didn't state the entirety of the community knew, you seemed to interpret that somehow yourself. Don't put words in my mouth. I stated, "This wasn't something exactly low-profile
that none of us have heard about before or don't know any
of the details of.". That specifically states that some of us were likely to know whom he was speaking about, which...was true, seeing as I did. I did not state that everyone knew about it, I stated it wasn't something that no one had heard of? Understand the difference? No? According to you it's ignorant for me to assume everyone had heard of Ilyrias, except I didn't and I find it rather ignorant of you to mis-construe what I said in such a manner.


If I have, in any way, misconstrued what you meant it is a fault, first and foremost, with your (in)ability to express what you mean in a clear and concise manner. This is clearly illustrated by your continued preference for quoting yourself out of context. Do not just snip away a portion of what you said as though it was the only part of what was said that has a bearing on the meaning and context. Had I thought that was all you were saying, I would not have included the entirety of the your text in my reply (or possibly even have replied at all):

Why are we calling Baram Bob? This is a mud forum, and
we're talking about a mud that failed and was using the
Rapture Engine. This wasn't something exactly low-profile
that none of us have heard about before or don't know any
of the details of.


You were chiding Kunin for withholding the name of the admin in question, which is a respectful move on his part I find, and did so in such a way as to illustrate the matter he was speaking of as though it were a high-profile, community-wide event that the vast majority of posters and/or readers would be aware of. Additionally, you intone by what you said that he was wasting his time by replacing the name with a pseudonym; i.e, you are basically saying: "everyone" already knows who it is, so don't bother calling him "Bob". To that end, you've once again made an ignorant assumption as it is wholly possible (and likely) that the event of which you think was so non-low-profile is so insignificant or otherwise little-known that only a small fraction of posters and/or readers on TMC are actually aware of it. There are, after all, several hundred(s) of currently existing and running Muds and you are speaking of only one among them.

Every single one of your posts thusfar in this thread, and I truly mean every single one of them, has been completely devoid of practical use to the thread and has only been said to nitpick, bicker, bait, demean, put down, rabble-rouse, or otherwise attack other posters and poison this thread with your obnoxious egomania. The further you continue these sorts of actions, the more you only serve to look like an absolute pillock.

P.s:
Should we ever actually expect more. For that to happen there needs to be personal growth, something that some people are rather incapable of.

I suppose not, but there are times I can't help but be prone to bursts of relatively unwarranted optimism.


25. RE: Ideaist....we has none *frown* Mon Sep 8, 2008 [5:12 PM]
Drizzt1216
fizban@tbamud.com
member since: Aug 12, 2005
In Reply To
Reply

If I have, in any way, misconstrued what you meant it is a fault, first and foremost, with your (in)ability to express what you mean in a clear and concise manner.


Right. Of course, it's my fault that you failed to comprehend a sentence which was clearly worded. I state a topic isn't exactly low-profile enough to be unknown by everyone, and you interpret it to mean that I'm saying everyone knows. I point out that the wording says 'some' people likely know about it, and not that 'everyone knows about it', and you blame your inability to comprehend on me. You really really are pissing me off. You are hands down the pot. You constantly point the finger at me for doing something while doing the exact same damned thing yourself. you make attempts at jokes, which no understands, you blame that on everyone's sense of humor and not your inability to have a sense of humor yourself. You misunderstand the meaning of a sentence. You blame that on the person who wrote the sentence. Do you ever admit to making mistakes, ever? Is it always someone else's fault? Do you always consider your viewpoint to be that of reason and anyone who disagrees with you to be ignorant? I don't think it's at all ignorant to think obscuring a well known name is odd. I also don't think it's ignorant to disagree with me on that. Everyone doesn't have to be 'like you, or wrong'. You claim to be tactful and respectful whereas i'm vile and obnoxious but half of your posts are nothing but stalking me and trying to confront me for some slight. Sorry, I don't see you as respectful or tactful I see you as annoying, plain and simple.
"Are you tired of MUDs made for money cluttering your searches for free games?" http://mudquest.org


Pages: 1 | 2

It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.


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