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1. New Idea for a Resident Evil Mud Thu Feb 15, 2007 [1:12 PM]
Rehmasyde
rehmasyde01@yahoo.com
member since: Feb 15, 2007
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Hello, I would like to start up a new RE mud with ALOT of new ideas and such to be in it but I am new to making a mud and was wondering if anyone would wanna be apart of this. I have ALOT of ideas for this and I think could make this something good. Please email me if your intrested in helping to build this!

Rehmasyde


2. RE: New Idea for a Resident Evil Mud Mon Feb 19, 2007 [1:43 AM]
aidil
Email not supplied
member since: Dec 30, 2006
In Reply To
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Hello Rehmasyde,

I don't want to discourage you as such, but usually the big problem of starting a new mud is not having enough ideas, as a matter of fact, having too many ideas is more likely to be a problem.

The real problem is getting the work done to implement them.

If you do not have an idea of where to start with implementing your ideas, I think there are 2 possible ways to go:

- Join a mud where you can bring in your ideas instead of starting a new one
- Severely limit the amount of ideas you want to implement, find a codebase that already does the basic stuff you need, and gain experience. No, that is not going to get you a new mud initially, but it is going to get you part of the experience you need.

Capable coders willing to invest their time into someone elses ideas exist, but are extremely rare for all I can tell, if only because many prefer to implement their own ideas, especially when we are talking about an unpayed coding job.

Its probably not what you wanted to hear, but starting a mud without having a substantial amount of experience in how to code for, and run a mud is simply not going to work.
Way Of The Force
wotf.org port 23
http://wotf.org/




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