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I see two concepts at hand, even though most are going towards user-audible sound as opposed to user-read sound.
I would say that first you should drive a user-read sound interface... you know, "You hear a large crumbling explosion in the distance to the north."
I have spent some time and have an ok coordinate system that applies sound (obviously need a lot more work on it, dampening effects, hallways, through material such as walls, etc).
Realistically, in my opinion, you'd implement a readable sound interface in the game where actual sounds by the ear are not required - you read them. You then offer expansive features such as compressions protocols that send sound information, or more appropriately, trigger-intensive data to the client so that the client can play custom sound (and the Mud would have a website you can download a sound pack, either effects, ambiences for wind, deserts, forests, etc, as well as perhaps even music, character voices, etc).
It is an intriguing concept to find players and have them willingly submit their voice as a character's dialogue. Say you wish to make it easy on the user? Have an install package like any other game. Program the installer to load all the sound files and a working setup of, say, MushClient (whatever you want, really) with pre-existing triggers and the works for making it all come together.
------>>>>>> So when you install, you get a new player pressing the app button, loading up a client, the sounds already installed, and when the user starts going through the tutorial you may even have actual audio through the speakers explaining or just reading some newbie information, driven by triggers cued from the Mud server.
Most of us have played Diablo 2. The lines such as, "I sense.... death." Users could select the character sound they wish to have. When users enter an area, a script can be played, "I feel at peace, here." Etc. Granted this is taking way more time in to the development process, with voice acting, but it could feasibly be done through volunteers.
Music, well, very few people have good music for games available for free and without copyright issues.
Sound effects, similar, but availability issue. But of course users can find their own sounds through time, and share with 'friends'.
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