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1. Circlemud Sedit Question Mon May 22, 2006 [12:58 PM]
Gregs
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member since: May 28, 2005
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I took Circle 3.1 and added:
Oasis 2.0.6
DG 1.0.13
Percentages
Races
Removed ALL the world files ( zones,mobs,shops,etc )

sedit.c
When I type Sedit, it says I need to add a VNUM

If I type Sedit , it throws up a Whoa message

If I type Sedit and a NUMBER, it crashes with no messages on the screen OR in the log.


It won't create a new 1.shp if it doesn't exist.

I also have found out that it doesn't crash if I actually have like 1.shp and a shop already placed in that file on the mud.

I can't provide any debug information at this time because I am at work, but just thought I would run the question by.

Thanks

(Comment added by Gregs on Mon May 22 14:37:38 2006)



(Comment added by Gregs on Mon May 22 14:38:35 2006)

** If I type Sedit and a LETTER, it throws up a Whoa message


2. RE: Circlemud Sedit Question Mon May 22, 2006 [3:06 PM]
Gilthil
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member since: Nov 27, 2000
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This happens with Sedit. Just add one of the original areas back into your mud (one that has shops in it) and go from there, you can always remove that area later. Or, you could write one shop by hand. I used to know where the spot in the OLC code was that would keep this from happening, but I can't remember.
Draconic
telnet://draconic.mudmagic.com:4000/
http://draconic.mudmagic.com/


3. RE: Circlemud Sedit Question Mon May 22, 2006 [4:09 PM]
Gregs
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member since: May 28, 2005
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Thank you for your reply.

I will add a shop by hand.




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