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1. Development on a ftp server?
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Mon Nov 28, 2005 [11:33 AM]
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Massaria
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member since: Apr 17, 2004
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Reply
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Hey Gang :-)
Now that I've got a design to code, and a host to keep it at (I haven't been able to set up NakedMud at home), I'm at a point where I have to ask myself: Is development through a ftp server a practical solution?
I'm not sure if this is the case, or whether I'm just not quite used to ftp yet. I'm having difficulties, for example, with viewing files on the remote machine (let alone modifying them).
I guess this post boils down to: How would you develop your MUD, given the fact that you can only test your changes on a distant server that you have limited access to? What are my options, and which would you prefer?
Thank you, Massaria
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2. RE: Development on a ftp server?
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Mon Nov 28, 2005 [12:43 PM]
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Qidexan
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member since: Feb 29, 2000
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Have you tried running Cygwin? I don't know about NakedMud specifically, but I know a few other codebases can compile on it with little work. Cygwin tends to be a bit behind on the latest compilers, but that really shouldn't be an issue.
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3. RE: Development on a ftp server?
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Mon Nov 28, 2005 [1:58 PM]
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Massaria
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member since: Apr 17, 2004
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My apologies Qidexan. It's been about a month since I set the mud up at the remote machine, all the while gathering momentum to start the actural coding and arranging to meet up with a coder - a meet that didn't go that well in respect of the project.
I didn't quite understand what had changed since last - I assumed priviledges, but the magic word is really "SSH".
Please excuse this waste of time. Massaria blushes.
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4. I do all my development on a remote...
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Tue Nov 29, 2005 [4:53 AM]
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Lared
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member since: Dec 6, 2004
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-Use your favorite local IDE/text editor. Write your code. -FTP code up (PSFTP for me; mput *) -SSH into server -make
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