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> I noticed that it was taking 15MB just running the > server, with no connections. Each connections would grow > that by about 1k
So if you had say 1000 users connected you'd be using a whole extra meg? This doesn't strike me as an issue. Mind you, my mud eats up 200 megs at boot-up. You know what they say, don't optimize too early, especially when memory prices are going to come down. FWIW it's running on a 64 bit machine with 4 gigs of memory... it's hardly a bite :) In case you're wondering WHY it eats so much memory, well all areas area pre-loaded into memory via XML descriptions, and the XML descriptions serve as templates for duplicate mobs/objects, and I just keep them in memory, since the kernal does a great job of swapping when and if it needs to.
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