Star Wars: Knights of Darkness

     

Set about 27 years after the Battle of Yavin, Knights of Darkness currently resides in an alternate Star Wars universe whose history has been developed based on years of player interaction and the weaving of hundreds of plot lines. In its current incarnation, the Star Wars Galaxy is once again under the reigns of the Empire, as a crumbling Republic struggles to exist at all in the face of such an all-encompassing power. Tensions are high - and that only makes the RP that much better!

And it's about to get even more exciting - change is just around the corner, and along with it will come the most detailed character customization any SWR has ever seen. Without getting into too much detail, let's just say you DON'T want to miss it!

Come over and play KoD - if you don't want to download a client, you can even use the Flash MUD client on our website, which, in and of itself, is full of wonderful things, and even more to come. Join up now, and be a part of the action, the fun, and the wonder that is yet to come!


Mud Theme: Star Wars

Star Wars: Knights of Darkness Mud Reviews

5 reviews found, Post a review

Review posted by Dracken
Posted on Mon Dec 30 16:28:00 2013 / 0 comments
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I've been off and on with KoD for many years. I've been loved and hated, as a player and as an Immortal. KoD will always hold a place in my heart as my home MUD, it's where I got to learn a lot about online games, but more than that, people.

It has always had the one thing I strive to look for in every MUD and game I play: Community. It will always have its ups and downs, as MUDs do, but there's just something special about KoD that keeps me coming back, year and year.

As it stands right now, KoD has an interesting (albeit uncomplete) force system, with friendly Immortals, and friendly players, and good roleplayers. If you're looking to experience a Star Wars MUD with a small but loyal community, KoD is the place to start.

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Review posted by Vaeth
Posted on Tue Jul 5 20:26:19 2011 / 0 comments
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I have been playing Knights of Darkness for over a decade now. For those of you who have never played a MUD, I strongly encourage you to try this newbie friendly SWR. I would also recommend KoD to those of you who are familiar with SWR. There have been many upgrades to purge the blandness of stock code. For the most part, the players and Immortals are helpful and newbie friendly. I would have never thought this game could keep my interest for so long. I still tell myself that if I do not enjoy MUDing I will call it quits, but the character development and game enhancements keep me logging in daily.

As far as gameplay, you really need to log in and check out the character creation for yourself. Ask questions and mosey around for a little while. There is far too much to explain here. I have over 30 characters because each one is different. There is a little something for everyone, whether you want a combat based character or stay away from confrontation with a medic or engineer.

The Force system is unbelievable, in my opinion. You can create a Forcer from the start, but to increase your level you have to roleplay. With the Force tier system not every Jedi or Sith will be the same. A level 20 Forcer might have a spell that a level 100 does not.

I don't really know what else to say, other than stop in and check it out for yourself.

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Review posted by Denara
Posted on Fri Oct 16 21:13:48 2009 / 0 comments
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I have been a player off and on from about the day the mud started up. Back when chosen forcer was a class, and before the Pwipe that happened a few years ago and for a little while after, I was a rather active (if not liked), Immortal. Since then i have been taking a break because of Real Life issues getting in the way. New comp, work, life that sort of stuff. But I have been keeping up-to-date on the changes they have been making and i must say i have been impressed as of late with what they are doing. They have changed a stale old mud and given it new life. I hope that it will be enough to keep up with the MMORPG's that are out there (that i am afraid i must say i have fallen victim to) and that the current staff continues to do a wonderful job of keeping things fresh, new, and exciting.

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Review posted by Lumine
Posted on Wed Sep 23 20:17:28 2009 / 0 comments
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As the previous reviewer had stated, the MUD is in the process of being made better, so there is a lot of construction going on, but in that, we're in a place to experience the new content as it's put in and give our feedback on whether or not we like it, or what to change with it.

Personally, that kind of place sounds like a good place to play to me, doesn't it? Instead of a place where a bunch of half-done updates come out all at once and break things into a million pieces or even those that come out and don't break anything but no one sees any point for. Everything being done by our dedicated coders is being done to improve /our/ play, not their outlook (though those two things seem to coincide a lot).

The RP aspect is highly active as long as you put in the effort to look for it, making yourself available and making sure people know you're in the market to have RP. There is always someone, somewhere on the game looking to RP with you if let them know you're out there.

While there is no automated system of award the RP Points used to buy various upgrades for yourself, your ships, and your home, there is rarely a time when a log that you submit will not be read and replied to with its awarding within a day or so of submitting, which allows the Moderators to keep abuse of the RP system to a minimum.

Just today (as I wrote this review) we had a good ten changes go in within an hour, all to help the playerbase further advance their characters and to meet with the standards we're hoping to get across for our MUD.

In closing, while we do have our dust and our work cut out for us, we are striving to make this place better than ever, and our coders are working their butts off to see us reach the place we want to accomplish. I ask that you the players come see for yourselves, and spend some time with our helpful staff and players. :)

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Review posted by Harliquin
Posted on Sat Sep 19 20:51:59 2009 / 2 comments
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This mud has promise, but for a mud that has been around for as long as this one has it has some serious flaws. The code is out of date. Features other muds have had for years are lacking in painful ways on this mud.

While some work is being done, from the OOC conversations I heard and comments made to me directly, it would appear as if one of the coders are taking liberties with their position to build themselves more classes to force people to interact with her mortal.

The classes lack balance. The Space code is outdated. The players seem able to RP, but the mud itself seems to lack an RP system. This despite the fact that one of the currencies in the game is points earned via RP.

When looking at their forums, one of the reasons (And I heard this over the ooc channels as well) the coder didn't want to put something in, it seems to be because it would cause extra work. This does not inspire faith in the staff at all.

All in all, I would say KoD looks to have promise if you find just the right players, but overall corruption on the level of the staff and the lack of in depth roleplaying tools found elsewhere makes this mud lackluster and feeling more like a nearly decade old beta game. And after a decade, it really should have long stopped feeling beta.

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Comment posted on Thu Sep 17 15:54:04 2009 by LWS:
     

While KoD does have some flaws, I have yet to see any MUD that is completely perfect. Having no flaws is an unrealistic expectation.

As to the statement about not wanting to add even more work, this is to be expected whenever any work done on something is done for free and the staff is not paid. You want to complain on this matter? Then you can go ahead and offer to provide payment for the tools that you wish to have in place and are one of just a few that is complaining does not exist.

Comment posted on Thu Sep 17 17:31:07 2009 by Lumine:
     

If a single coder, or even two coders, are working to bring in new things, and they have their plate full of projects they're already working on, a comment of that adding more work to their load is of course validated by the fact that they DO have a lot to do already. I would rather see a few things go in done well than a lot of things that /you/ want to go in half- cocked.

On the subject of RP tools, the only tool one needs for good RP is a location and the ability to type an emote. There is nothing wrong with finding a room that may not be completely described the way you want it, or using a ship to set up an RP that you want for a specific location-- RP is only ever hindered by lack of imagination or lack of ability to adapt.

To complain about the lack of things being done and the quality of things being done while demanding they do /more/ at the same time is somewhat laughable as well. It is fine to dislike a MUD for reasons but to call it lackluster because it doesn't do exactly what you want is not exactly fair.

I play there, I RP more than I do anything else, though I have recently gotten into leveling up characters as a whole, and I have plenty of fun. You may find the space code out of date, but for someone who has never experienced it, I found it quite fun my first time. Updates can only come as fast as support and time is allowed, but completely abandoning a place because you feel it isn't going at your rate of development is kind of backwards.

And, just so we're aware, the code that was put in that 'forces' people to play with an Immortals mortal character isn't exactly valid when I for one play the same class and you could come to me as well. :)

The MUD needs love, and support, and I feel that we as the players owe it to them to give them the time to bring it back to where it needs to be. In the interim I will RP and help give ideas to support the code if I can.

Star Wars: Knights of Darkness Stats
Raw Data Average Data
# Days Listed3391
Last Connection StatusConnected
# Days With Status263
Total Telnet Attempts6730.198
Total Website Attempts17820.526
Telnet Attempts This Month32410.452
Website Attempts This Month40112.935
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