Genesis: The Return

     

Dare you enter a world where the rules of right and wrong no longer apply? A world controlled by gods, where mortals cower in the corners of the night trembling in fear until they are taken by the beasts that roam this realm; taken to be taught to rise to power? Be it of the Mystics of the Magi or the Beast of the Garou, many shall perish before the journey's end. Can you be the one to rise to power and command your forces against those that plague to overthrow you? Do you dare to challenge those that stand against you? Come give us a try!


Mud Theme: World of Darkness

Genesis: The Return Mud Reviews

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Review posted by sltyher
Posted on Sat Jul 20 06:26:45 2013 / 0 comments
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We play muds for fun and this codebase has it in spades. As a UK player I rarely get to talk to the imms to understand their ideas.

Joining here you get a great set of newbie equip. Disable autoloot on low level areas and go killing (ignore mudschool) but use the helpfiles.

Help class gives a lot of information and I am reliably informed that the classes are not introduced until balanced. Certainly seems so to me.

Clans are more specialisation of your class with covens being your typical idea of a group of a players. Amazingly here you can get quest points by fighting and sacking the corpses of worthy npcs. No need to try to get objectgate for those melee players who have fun smacking npcs. Another great thing is the lack of badly thought out areas. The absence of once-ubiquitious death traps and insanely aggressive mobs does not spread to the newer areas of the game. This codebase simply delivers on fun - balanced with intelligent class weakness and strength. Come visit soon :)

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Genesis: The Return Stats
Raw Data Average Data
# Days Listed4265
Last Connection StatusConnect Refused
# Days With Status19
Total Telnet Attempts6370.149
Total Website Attempts7860.184
Telnet Attempts This Month2548.194
Website Attempts This Month2829.097
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