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    Reviewed Mud: Seattle 2064
    Review Submitted By: Terris
    Author Status: Player
    Began on Seattle 2064: March 2018

    First and foremost, I'll say I didn't stick around long.
    Now here are the reasons why:
    The MUD looks like a blatant code ripoff of Deckeon, where I did play
    for a time.

    However, they took all the good parts of Deckeon and sort of tossed
    them to the wayside.

    It's a MUD, but pretty much all you can do is RP. Now, admittedly RP
    earns you karma (Shadowrun's version of XP), and this could be -why-
    it was chosen to use an existing MUD's code, but imo, they would have
    been better served creating a MUSH.

    Additionally, something that was a major turnoff, was that if you're
    raising a skill, it can take multiple weeks (possibly even months) to
    do. The wording was:

    If you raise a skill, you gain that skill immediately, but there's a
    timer, and until that timer elapses you cannot gain other skills.

    Now, I'm not sure if that timer is RL based, or based on MUD time,
    or if there's even a difference. Other people might be okay with
    this, but it is definitely not my preference.

    Again, this is all just my opinion, but I tried to list first
    encounter facts that this opinion was based on.

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