The Mud Connector

Thank you for your interest in submitting a comment for the review of The Inquisition: Legacy. The form for making your submission is provided below, if you have previously submitted reviews or comments and have already read this you may skip ahead to the submission form. If this is your first review/comment we recommend that you read these guidelines carefully.

Submission Guidelines
  • A valid email address is required. Upon submission, your comments will be mailed to the email address you specified. You must return this confirmation email in order to approve of your submission.
  • Please supply as much factual information as possible to support the position of your comments, in response to the specified review.
  • Absolutely no profanity of any kind will be acceptable. Your comments must be 'clean' enough for a child to read.
  • Comments submitted with excessive spelling and/or grammatical errors will be returned for correction. Minor cases will be corrected by TMC.
  • A review may be requested removed at any time provided it has no comments attached to it, once a review has comments attached to it this option is inelligible.
  • These guidelines may be changed at any time.

  • You are commenting on the following review

    Reviewed Mud: The Inquisition: Legacy
    Review Submitted By: Cattatax
    Author Status: Player
    Began on The Inquisition: Legacy: 1-2yrs

    -The Inquisition Legacy is a strange game to unpack.

    -The community can be somewhat strange at times, in both good
    and bad ways. Though, that somewhat describes the game in its
    current iteration. Confused, and without focus on its own subject
    matter, and thesis statement.

    -Not to say TI:L is devoid of a good experience. On the contrary,
    once focus is regained, it's one of the only games that focus RP
    that follows the MU(x) approach to offer fulfillment in whatever
    concept you go with.


    -The central concept is the overwhelming power of the Church,
    and the evils it condones. Men and women are burned at the
    stake for their own souls. And in theory? Creating a morality
    system where a player empathizes with the organization out of a
    character belief, rather than going a fedora-tipping atheist? It's
    pretty refreshing, honestly. It attracts a crowd that favors
    deconstruction, and a high-caliber RP circle that, when kept
    around, can provide an amazing experience not found

    -The issue, as of the writing of this review, is that this is not how
    it's reflected in game. The church is openly questioned in a
    setting that would shun you for it . Things deemed as 'sin' are
    done in broad daylight with no real weight to any punishment. At
    times, it can feel that actions are not only devoid of weight, but
    are even things that could be used to vilify you as a player. And
    with a game with such a focus on an anti-blackballing culture.
    This behavior is allowed to continue, so much so that it's become
    an active detriment to enjoyment, or tension. This can also be
    seen when OOC pressure is applied to force someone to
    overlook an exceedingly poor In-Character reputation.


    -From a mechanical standpoint, the baseline for TI:L is very
    good. Every trade has a use, and you can be things that
    are non-combatant without being lampooned off of the
    game. This, is both refreshing, and a sign of good game
    design. Almost every single archetype is not only
    supported codedly, but is welcome and needed. This
    creates an interesting environment, with a constant need
    for new players, and a constant need to interact.

    -However, the biggest flaw in this scenario is how the
    community handles the weight of skills. There are times
    when players belittle entire trades and workforces, and
    staff decisions not only support this mindset, but weaken
    the game's skill ecosystem as a whole.


    -The setting of the game itself is the Capitol city of Lithmore
    City, in Lithmore. It's a sprawling city with foreign quarters
    and the like, an underbelly that is ripe for exploring, and
    areas that are well fleshed out in ways that are rarely seen
    in these types of games. It has a rich player history all kept
    in a very clever system based on player submissions and
    staff approval that keep stories alive, long after the players
    leave the game.

    -The issue, is that the 'scope' made far smaller than what
    older players are used to, with very few concessions to
    make the change less noticeable. Due to a lack of real
    positions for political players, it can be very glaring, when
    other players are allowed 'breaks' from the scope, keep
    titles that no-one can dispute, or have a history with titles
    that can no longer be earned, it can create a sense of
    favoritism where it may not really exist.


    -The staff of the game are very kind, and approachable, to
    newer players. You'll often see that many speak with them
    on a regular basis on the OOC chat function in game,
    making a very human experience that makes approaching
    them with ideas, issues, and overall questions a very easy

    -The issue, is that there is a strict non-interference policy.
    As such, problems are often not noticed until it's too late,
    and several players are affected. It takes a great deal of
    unrest to cause attention, let alone action. Which can
    cause the feeling that there are OOC biases in favor of
    some players more than others.


    -There is a great deal of pros and cons to the game itself.
    Most can and will be fixed with time, but there are glaring
    issues that make this review mixed, rather than positive.
    However, in time, maybe I'll eat my words, and the revival
    of the focus of the scope at large, and the cessation of
    OOC pressures affecting IC actions, will make the game
    into something greater.

    Please enter your name:
    (Your name will appear with your comments)

    Please enter your email address:
    (Your email address will not be released)

    Describe your involvement with The Inquisition: Legacy:

    When did you start mudding on The Inquisition: Legacy:

    Please use the following space to write your comments:
    (Please enter text as you would like it to appear [10,000 chars max.] Line breaks should be added
    every 80 characters at most, otherwise we will need to send back your comments for reformatting.