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    Reviewed Mud: Sindome
    Review Submitted By: Hour
    Author Status: Player
    Began on Sindome: A year ago?

    I played Sindome for a year, and even towards the end of that year I
    was enamored with the players and mechanics. Even if the mechanics
    were (as I have recently discovered) pretty much unfinished.

    My first six months of Sindome were pretty fun, infact I'd even go
    as far as to say they were some of the most memorable RP experiences
    I've ever had on an online medium. My next four months were probably
    the worst experience I've ever had on an online medium. Allow me to
    explain, briefly-- why.

    There is nothing wrong with Sindome in it's community, at least in
    my eyes the characters there are an array of various talents. Some
    people avatar their characters but hey! We're all guilty of that to
    some degree.

    There isn't anything wrong with the mechanics either, even though
    I've come to learn they were basically ripped from another MUD who
    have actually developed a good deal of the 'lacking' bits --I'll go
    into that later.* What there is a problem with, and what I -refused-
    to believe there was a problem with for seven months, (because I'm
    stubborn and do not listen to people who are not me). Is with the
    staff.

    I'm not going to name names because you can take a cursory glance
    through Sindome's reviews and ascertain precisely what I -am- talking
    about. The staff on Sindome, and I have been in some CANCEROUS
    communities. (Search TnB, gmod RPing community, and realize the depth
    of cancer I refer to). Are purely corrupt, and purely apathetic. They
    do not care about SD with even the tangential affection someone who
    uses it to ERP does. The members of staff who are not directly
    fellating those above them, have become so jaded and more or less
    apathetic to the enjoyment of their own game, that they refuse to
    react with any level of what I'd dare to call humanity. There is no
    love of storytelling, narrative, or character progress here. Instead,
    you will find a combination of traits among the GM team that I would
    say have become almost commonplace. There are those who puppet
    all-powerful avatars of mechanical destruction who -cannot- be killed,
    their status quo -cannot- be upset, and they are basically gods to the
    rest of the player characters. There are GMs who will spawn in
    powerful NPCs just to kill players they don't like.

    Realize for seven months, I tried to justify this behavior to myself
    because I was so in love with this game. I tried so desperately to
    fool myself into thinking this sort of behavior was acceptable for GMs
    to exhibit, and to persist in. I really did try to delude myself
    because-- when I get going in a direction I tend to not stop until
    I've accomplished what I set out to do.

    Don't make the same mistakes I did.
    Don't invest yourself, don't develop as deep of an infatuation with
    it as I did only to find out that you've wasted your time.


    *SD took it's codebase from a Mud called Cybersphere and in twenty
    years haven't developed it even fractionally, as well as they have.
    https://www.cybersphere.net/cs/Main_Page If you're in love with SD's
    mechanics, or the Cyberpunk genre I would beg you to try CS. It is
    quite astounding in mechanical depth, and the GMs are actually quite
    sweet.

    P.S. Keep in mind I invested 200$ into this game for private lodging
    for my character, -real- money that I believed would go towards
    development and am still leaving a negative review. Profound, right?



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