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    Reviewed Mud: Star Wars Mud (SWmud)
    Review Submitted By: Akuta
    Author Status: Player
    Began on Star Wars Mud (SWmud): 1996

    Swmud is by hands down the -best- starwars mud out there and I have
    tried almost all of them, Swmud is 100% original and nothing stock
    like you see on other starwars muds especially ones you see on SWR
    codebase or a diku type. Awesome thing about Swmud is that its LP
    codebase (I prefer LP muds over diku types, including rom, circle,
    etc..) and taking into consideration the status of most muds, Swmud
    usually has at least 10 people on at all hours of the day/night
    regardless of time zone and usually peaks to about 20 people now a
    days. Everyone on the mud is extremely friendly and helpful and
    everyone tries to help out every new player that finds their way over.
    Swmud is not one of those muds that is left in the dust as a
    'finished' mud because Swmud has an excellent staff of active coders
    who are constantly adding new areas, items, tweaking and bug
    fixing(not that there are alot of bugs) or implementing some player
    ideas. ..

    SWmud is not a heavy roleplaying environment (it's almost
    nonexistent, in fact). Player-killing is restricted. Quests are not
    required for advancement, though some will be beneficial to that end.

    The mud currently has around 40 very large planets and space
    stations, with more being added each year. However, if your interests
    lie more in Space, SWmud has a 3-D space flight system unlike anything
    you might find elsewhere.

    New characters start in the creation process where they choose one of
    31 current races, set up their attributes (Strength, Dexterity,
    Mechanical, Technical, and Force), and choose their team (Rebel,
    Imperial, or Neutral). Once set up, they continue by going through a
    newbie school to introduce them to the most basic commands that they
    will need to know, as well as how to find more useful information
    should they need it. After that, they have access to a Newbie line to
    ask questions of Newbie Helpers (NHs) until they reach level 6.

    Once you leave Newbie School, you can choose up to 3 of 10 guilds
    (Assassin, Bounty Hunter, Diplomat, Mercenary, Merchant, Pilot, Scientist, Slicer, Smuggler, and
    Jedi [with some restrictions]). Each guild comes with a variety of
    skills that you receive as you gain levels. Each race also comes with
    2 racial skills. As you use skills, you gain skill proficiency.

    From there, newbies (levels 1-4) have the option of going into the
    Newbie Simulator environment to find monsters (and quests) of their
    level, or they can venture out on shuttles into the universe for
    equipment and experience.

    Equipment is not saved on SWmud, but it's OK because good equipment
    isn't too hard to come by when the mud reboots (every 7 days
    currently), at least not until you get into the High Mortal levels
    (20-50). Rebel and Imperial teams also have donation bins where team
    members may donate or borrow equipment left for the team, assuming
    they meet the donation restriction of the item.

    Diplomat players who reach level 15 may petition to join the Player
    Council, which has some ability to help police players, as well as to
    marry/divorce players and create/remove Newbie Helpers. Use of these
    commands is strictly monitored for abuse.

    And for those wishing to become a Jedi - you can. There are some
    restrictions: - You cannot start out with Jedi as your primary guild,
    only as a secondary. - You must reach level 5 before you can find a
    Jedi Master (an NPC) who will instruct you in the Jedi or Dark arts. -
    Before the Jedi Master will teach you Jedi skills, you must find a
    High Mortal Jedi sponsor (a player) who will accept you as a padawan
    or apprentice. Most HM Jedi players have information regarding their
    own personal requirements of padawans/apprentices in their

    Partying, or grouping, is available and encouraged with a EXP boost,
    though you can easily go off on your own to explore new places and/or
    gather experience for yourself. SWmud has an extremely versatile

    All of this information and more you can find on the extensive SWmud
    web site: You can essentially learn almost
    everything there is to know about playing SWmud from the web site
    before you ever create a character.

    Many people have found it to be a wonderful experience. The mud has
    been around since 1994, and so have some of the players. If you really
    like the Star Wars universe, you'll really love SWmud!

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