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You are commenting on the following review
Reviewed Mud: Olympus Island MUSH |
Review Submitted By: Sen Skilless
Author Status: Player
Began on Olympus Island MUSH: August 24, 2003
I'll start by saying this -- I came from a MUD background, with some
heavy RPI influence in my later years. I had never played Hero
Systems before, and Olympus Island MUSH was my first foray into the
MUSH'ing community AND the Champions rules.
From the beginning, I was captivated with the point-based system that
allowed for total control over character creation. The code of the
mush was very helpful in the aspect of figuring up points or whatnot,
and the staff was EXCEEDINGLY happy and resourceful to get me
started. Understand, especially, that if you are not familiar with
the system, that will have no bearing on you being able to play. As
a complete newbie to Hero Systems rules, I was aided in every way by
players and staff alike to get me familiar with the system.
To this day, I am still surprised at the complexity and intensity
with which their plots are run and finished, which from what I hear,
by far outdoes many other MUSH's out there. The theme is highly
defined and as realistic as anybody might ever want a 'Comic Book
Hero' game to be. Extremely dark or overtly hostile vigilantes are
not allowed, and the spirit of the game revolves around teamwork and
inter-character play. This is not to say it's overly happy and
joyous all of the time, but instead treads the path of a decent
medium between 'dark' and 'sappy'.
There are always a few players on, except for the late night/early
morning hours (for me, CST), and almost always ready or willing to
roleplay inbetween staff or player run scenes.
That's another bonus of the MUSH -- both staff AND players are
allowed to run scenes and create villains for everyone else to
interact with. The result of this, as is venerated in the
description to this MUSH, is a huge amount of scenes being run.
I would say that I stay as a player of Olympic Island MUSH because of
the quality of roleplay that I find there. I play on a heavily
enforced Roleplay Intensive Mud (Armageddon), and the MUSH exceeds my
expectations for in character play.
To close, I will continue with the only negative aspect that may
influence new characters. The character generation is brutal. But
again, the results are admirable after you get past the initial
difficulty. Every character becomes an indepth being, and at no time
will you ever be submitted to sub-par play after you get approved.
My advice? Hang in there, and work with the staff. Their knowledge
of the system and rules will get you playing before you know it, and
they always seem happy to help.