Review Submitted By:
Started on The Inquisition: Legacy
Oct 23, 2016
TMC Listing: The Inquisition: Legacy
The following review is the opinion of the review's author [Leper]
and in no way represents the opinions of this website or its staff.
I've been a longtime TI player, and only recently did I decide to
stop. Some reasons were because of the game itself, and others a
natural progression of extensive playtime.
TI is initially quite confusing, as most MUDs are, but after the
learning curve, which one should get over after a week of playing, the
game becomes one of the best things you'll ever experience, given the
right circumstances, all of which include an active playerbase, kind
players, and a small population of players that make everyone's life
difficult. Fortunately for TI, 2/3 isn't that bad.
The game has a unique emote based combat system, although this is
often phoned in for cheap and poorly constructed one-line attacks in
an effort to save one's character from death. But the intention is
very much appreciated. The crafting system is perhaps the best of any
MUD out there right now, RP based or not. Threaded, not too
cumbersome, satisfying, and very rewarding, no matter what is crafted.
The game lends itself to a wonderful technical focus when it comes to
impactful events, and not player based RP, which makes things seem
linear and fixed.
The reason I stopped playing was due to the influx of newer players.
I play TI only for the enjoyment of sponging RPXP (a unique variant of
XP-you gain it through roleplaying with other players!), with the few
characters I've managed to maintain longterm in-character relations.
I hate the idea of going out to public taverns and RPing with
commoners and new players, since they are so less refined than my
noble clique and the selective few gentry and freemen I permit,
provided they be alts to a preexisting member of my circle, and even
then, they must only provide me trade goods.
The best RP is that done with maybe a few people who have high status
both IC and OOCly. They have the most power, and the most influence
over the game. I was an Aide once, a system that the game had a few
years ago that gave normal players the power to snoop and access the
RP and passwords of other players, although this was vehemently denied
by staff. The Aide system was demolished after a rogue player exposed
the exploitative nature that it had.
The staff are efficient, if not a bit cold. There was a new player
who had only loads of questions about the game, and to their credit,
staff did answer him when he didn't use the Visnet channel, a line of
communication for questions, but soon staff grew agitated with him,
and blatantly began ignoring his questions. They ignored his pleas to
explain why no one would answer him, or even RP with him. Staff led a
very personal vendetta against him, for reasons unknown. I assume
maybe he said something that upset them.
The game is run by a woman named Kinaed who is perhaps the most
autocratic staffer I've ever known. She recently banned a long time
player and staff member from the game due to a misunderstanding about
multiplaying, which she expressly stated she allows. Avoid upsetting
her, and you should be fine.
The playerbase is all right.
Submit Comments About this Review
Comment Submitted By: Kinaed |
Author Status: Staff member
Started on The Inquisition: Legacy: 1999
Submission Date: Nov 9, 2016
(The following review comment is the opinion of the comment's author
[Kinaed] and in no way represents the opinions of this website
or its staff).
My staff alerted me to this review (thanks guys, I think). After reading
it, I can't help think it's a bit of a troll post given that Leper 'left
because of the influx of new players' and that they 'play TI only for
the enjoyment of sponging RPXP'. No doubt a Freudian slip that they 'play'
rather than 'played', right?
Anyway, thanks for the compliments. For the negatives - well, no one's
perfect. Tongue in cheek as it was, I take the point that older players
can be insular and tend to accumulate more power in the game than newer
ones start with, no matter the checks and balances we try to implement
over the years. Fair enough.
However, there are some important things my staff asked me to address to
counter any potential scaremongering.
1) On snooping - Aides do not, and never have had, any ability to snoop.
Any real previous Aide player can attest to that. To my knowledge, they never
did, even when the game was Tamara's and Aides were called Citizens.
Further, staff cannot silently snoop players. The snoop command alerts
players that a staff member is snooping them, which is used for debugging.
Staff members also cannot go invisible, and therefore we also do not watch
or know of RP unless you're actually RPing with our alts. So, this part
of the review is simply untrue.
2) On Kinaed being autocratic - well, that's one true. Like with most MUDs,
TI isn't a democracy, it's a private server. I'd definitely prefer people
didn't upset me as it's such a headache when they do. I have been known to
resort to cannibalism and rhetoric in singsong, which as far as I can tell
pains everyone else around me into submission (and is also tiring). So, yes,
please do not upset me.
3) As for the 'banned ex-staffer' - I have never banned any of my staff,
current or previous.
I hope this clears up any misconceptions.
Comment Submitted By: Emma |
Author Status: Player
Started on The Inquisition: Legacy: November 2013
Submission Date: Nov 23, 2016
(The following review comment is the opinion of the comment's author
[Emma] and in no way represents the opinions of this website
or its staff).
As a player of TI, I was pretty shocked reading this review. Some of
it struck me as overtly trollish, but as it was sandwiched between
legitimate commentary I don't want to discount the entirety of what
First and foremost, the portion about leaving TI because you dislike
newbies and having to interact with them -- I feel this is probably
the most likely to be trolling, but just in case: if you dislike
newbies and interacting with them, TI is indeed not going to be to
your taste. As a newbie the reception was wonderful. As an established
player, newbie helping is a celebrated pastime. Staff and players
alike go out of their way to assist. It's just part of the game
culture. If you legitimately don't like interacting with new players,
you won't much like TI's atmosphere.
The other portion that was likely trolling but I'd like to address
anyway: The best RP is game-wide, not limited to a few people with
'high status'. Status doesn't exist OOC, and IC I've had some the most
enjoyable, lovely storylines on Freemen (the lowest class), with other
Freemen, than I've ever had on characters with significant IC rank. I
am terribly sorry your experience there was poor! As mentioned,
though, the community is wonderful and if you're having a difficult
time getting involved, all you have to do is mention it. Half the
pbase will be ready to grab you and bring you into their stories.
The Aide system has been gone for awhile -- gone well before I joined
TI three years ago. I'm confused about your comment about 'accessing
passwords', though. That isn't actually possible, code-wise, for a MUD.
Passwords are stored on MUDs inside pfiles, and encrypted. Even if
players with the 'Aide' flag could have somehow accessed the pfiles on
the server and opened them, the passwords would have appeared like
gibberish, '23hfewfi' and such. Kind of a bizarre comment, and further
leads me to believe large portions of your review is trolling.
Lastly, the former Staff member you cited as 'banned for multiplaying'
is a friend of mine. She wasn't banned, which was confirmed after you
logged into the game and spammed the newbie-helping channel with
all-caps accusations about her being banned. She was asked to log in
by Staff to make sure nothing weird was going on, and was able to log
in without issue.
I can't address the comments made about Kinaed without rolling my eyes
a bit, as they're both fabricated and kind've silly. In three years I
can't think of an instance in which Kinaed was noticeably 'upset'
about anything. I've certainly been against decisions that were made,
but I've never gotten the impression they were being made for some
self-serving, emotional purpose. She applies the rules as they stand
universally, which is at times difficult for some to swallow. You
don't get special consideration or leeway for being a long-term
player, and there is no such thing as a 'Staff favorite.' It's just
not that kind of game.
I suppose the point of responding was more for those who might read
your review and take it seriously, but I should also say that I hope
you find a game that suits your tastes to call home. Best of luck to