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TMC Player Reviews: New Worlds

Review Submitted By: Lady Smirksalot
Author Status: Player
Started on New Worlds: 2008ish
Submission Date: Nov 19, 2014
TMC Listing: New Worlds

The following review is the opinion of the review's author [Lady Smirksalot] and in no way represents the opinions of this website or its staff.

Before I start the regular part of the review, I feel the need to
kind of warn people about why I quit playing. The largest problems
come from the staff. The game's administrator Andrew has an extremely
bad case of narcissism, and an attitude that is juvenile and petty and
chauvinistic. His friends and fellow staff members basically run the
whole show on their Player toons from behind the scenes, even
manipulating events on staff-controlled NPCs to better their Player
toons, and in doing so ruin what would be fun roleplay for everyone
else. Worse, the administrator plays a godhacked overpowered character
named Serenth that is basically a creeper/stalker who sexually
harasses the women in a way that doesn't feel like roleplay and
bullies the men who don't kiss his ass constantly and he never
suffers the normal consequences everyone else does for his actions.
Trust me, I know from personal experience how uncomfortable he can
make a female player feel. The administrator is more interested in
playing for some kind of wish fulfillment and not for the betterment
of the game. He is also very heavy with cronyism, as those in his
inner circle are the ones put into the supposedly elite roleplay Guild
which he personally oversees, a Thief Guild that has some of the
absolute worst Roleplayers I've ever seen but persist anyway because
of donations or friendship status. If Andrew had any sense he would
get rid of all the staff Player toons, but as stated earlier they play
for wish fulfillment and nothing else. Players are encouraged to
donate ridiculous sums of money, up to a thousand dollars, in order to
get certain benefits or goalposts not available through normal means.
I'm not sure what codebase New Worlds Ateraan uses, but I don't
think that is good practice under any license. Okay, with all that sad
stuff said.../takes a breath/ On to the normal review. It is a
Roleplay enforced game with a a lot of standard fare sword & sorcery
motifs. Players range from humans, elves, dwarves, etc. There is a
good city and a wicked city to choose from. There is a god of light
and a god of dark and a god of balance, covering the standard D&D
alignments in the form of faiths you can devote to. Leveling
progresses at a snail's pace, and this can be a good thing or a bad
thing dependent on your outlook. The map is relatively small for an
older MUD. Roleplay is always on, and there are some really talented
roleplayers, but status is still given to the grinders and the high
leveled people over the great roleplayers.

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