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TMC Player Reviews: The Inquisition: Legacy


Review Submitted By: Vanessa
Author Status: Player
Started on The Inquisition: Legacy: January 2012
Submission Date: Jun 29, 2014
TMC Listing: The Inquisition: Legacy

The following review is the opinion of the review's author [Vanessa] and in no way represents the opinions of this website or its staff.

When I first started The Inquisition: Legacy, I had to be wrangled into it by
a group of close friends. They all insisted I would love it if I gave it a
try, but to tell you the truth, I had my doubts. I had dabbled in MUDs before
and I liked the idea of a text-based game, but I had never managed to become
attached to one. I tried a few, of course, but the excitement usually faded
within a few weeks and I lost interest.

That all changed for me as I started playing this game. I've been playing
The Inquisition: Legacy now for over two years. Here are a few of the reasons
why, and why you should too:

The game has one of the most complex, well-developed themes I’ve seen on any
MUD. It is centered in a medieval realm not too unlike our own, called ‘Urth’,
where, hundreds of years after a mad King’s loss of his family to
magic, the Inquisition seeks to eradicate all signs of magery and heresy
throughout the kingdom. There are eight unique regions, each with their own
cultures and features, and a history spanning hundreds of years with books
and lore to match. Though it may seem like a lot at first, there are also
thousands of helpfiles to give insight into the game.

TI: Legacy has staff members who are miraculously sane, courteous,
intelligent and unbiased people. They’re happy to assist with improving RP
in the game, they make certain to solve issues in a nonpartisan manner, and
they’ll promptly reply to any inquiries, requests or bug reports. Not only
that, but they seem to genuinely care about the opinions of the players.
There is even a weekly ‘OOC Meeting’, in which players and staff gather
together to discuss what improvements are going on, how RP is, and possible
future changes for the game.

The game is centered around roleplaying, not grinding, with players who are
creative, kind and diverse. There are infinite possibilities in creating your
characters. Here are a few I've seen or played:

-a lanky Tubori seaman turned to a thief in hard times
-a beautiful but treacherous Vandagan bard, also a spymaster
-a loyal Knight, crippled and returning from the Edessan wars to the capital
-a greedy Vavardi merchant with an eye for power
-a former guttersnipe from Southside, running a Tavern with two friends
-a mage pretending to live a normal life while possessing hidden gifts
-a Farin magistrate trying to balance the scales and put criminals to justice
-a young, naive priestess, unwittingly put in a position of terrible power
-a former noble in disguise, struggling to live a common life

And these are just a few of of the many possibilities out there on TI. I
encourage anyone who loves a good story, interesting RP, and diverse
characters to come check the game out. If you do, feel free to send me a tell
and say hi.

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