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TMC Player Reviews: New Worlds


Review Submitted By: Jeraal
Author Status: Player
Started on New Worlds: Early Beta
Submission Date: Jan 22, 2013
TMC Listing: New Worlds

The following review is the opinion of the review's author [Jeraal] and in no way represents the opinions of this website or its staff.

I've been playing this game for years. Probably far too
many than are good for me, really. I've seen it grow,
and I've seen an entirely new staff come on. For the
modern gamer, this game would be great. It's full of
kids, lolling out of character at everything they do in
character, for the world to see. The staff doesn't have
time to take care of its game, and only two of the five
active staff, administrators included, do any coding.

This would be fine. But the world is not big, the game
is not complete, as other reviews would seem to suggest.
Two major guilds in a storyline that is completely
nonexistent have yet to be implemented. They are, at
best, in conception phase. Some guilds are completely
lacking in any form of roleplay, even under staff
leadership, it is highly doubtful they will be getting
any form of guild roleplay rejuvenation anytime soon.

While some guilds are nothing more than borg centers for
those who would want to be a rogue with a guild channel,
other guilds are so out of control their leadership has
no control over the goings-on in their guild. Considering
these tend to be religious guilds, it makes their
religious system look like a total and complete farce.

Through all the bad, there is SOME good to be found
in newworlds. Some quests can be unique and
entertaining, but only repeatable if you want to
kill off your character, which has, at higher levels,
extreme consequences.

The game accepts donations, in return for tokens, which
can be used to either buy levels, or special items that
vary from vanity objects to personalized weapons and
armor. These are offered at a ridiculous price, as
nothing worth even considering buying is under seventy
dollars, and so the playerbase tends to donate just to
earn their levels, a good way to rob the significance
of those of us who took the time to do it the old
fashioned way.

In all, nowadays, I would give Newworlds Ateraan one
and a half stars, simply for the lack of guild support
from staff and ooc bias staff shows in game.

To elaborate on that previous statement, if character
A gets a little out of line out of character with staff,
don't ever plan on trying to move up into a leadership
role in your guild, as leaders are hand picked by staff
and administrators, and no amount of positive roleplay
will ever undo the negative ooc light that is now cast
upon you by the administration.

Submit Comments About this Review


Comment Submitted By: Unkown
Author Status: Player
Started on New Worlds: Years ago
Submission Date: Jan 22, 2013

(The following review comment is the opinion of the comment's author [Unkown] and in no way represents the opinions of this website or its staff).

This is so true it is amazing I did not write this but it feels like
it came out of my head. The last paragraph is very very true, be so
great if admin would forget the past and let people prove they can rp.

Comment Submitted By: Sam
Author Status: Player
Started on New Worlds: 2005
Submission Date: May 19, 2013

(The following review comment is the opinion of the comment's author [Sam] and in no way represents the opinions of this website or its staff).

I agree with most of what Jeraal says. On the downside donors also
get untweaked. If you do not donate there is a point where you
discover your hunting abilities get worse. A friend of mine recently
became a donor (over $100) after 5 years of playing, Overnight hunting
became much easier. Or rather became more as it was in the first
couple of years before the donation push.

On the upside, my own character and another player's character I
know have not only been on the down side of staff in the past but also
with the admin/owner of the MUD. Yet after years of playing and
showing support for the game. We each have had opportunities to take
on significant roles. So it is not a 'never' deal but it is very
difficult to get back in the good graces of staff.

The game is good for those who like a lot of drama. It is easy to
find particularly in the north. More serious rp'ers would find the
south/Darmahk more appealing at this stage of the game.

I personally came to this game and stayed, because it is more relaxed
than the more serious RPI MUDs I have played. When I need a break from
intensive rp in my most favored MUD. I find New Worlds, for the most
part, a relaxing place to play. Should you play, keep in mind though,
if you do not want to play the 'drama' game. You might need to
either be friends with the characters' players outside the game or
simply keep a low profile.