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TMC Player Reviews: The Inquisition: Legacy


Review Submitted By: Kinaed
Author Status: Player and staff member
Started on The Inquisition: Legacy: Inception - 2011
Submission Date: May 28, 2012
TMC Listing: The Inquisition: Legacy

The following review is the opinion of the review's author [Kinaed] and in no way represents the opinions of this website or its staff.

We've come a long way since we opened in Jan 2010, and we've diverged
from the path of our predecessors in what I hope are positive ways. I
wanted to take the time to provide possible players with an update of
how we're different from other versions of The Inquisition by Tamara
and Robbert, and maybe *crosses fingers* entice some new players to
join our world.

CODE
We've recently installed a support system to allow players to ICly
politic with one another for social influence, and then use the
influence their IC activities provide to make world changes.

We've also added coded domains to represent the world around
Lithmore. We'll be expanding this code in the future to bring the
world to life around Lithmore with player-caused events (through the
use of influence) and a system to integrate the world's economy into
actual shop prices. (For example, if there's a scourge of bandits
enacted by the Brotherood in Rosewood, which produces cotton, all
items sold in shops made of cotton will increase in price). This will
allow people to RP about the world around them.

An update to emote integrates the classic echo command into our
dynamic emote system, and we've once again completely rewritten
messengers to allow for incrediable flexibility in how messengers
represent themselves ICly (they can even carry objects), and when
players choose to receive them.

Finally, we've completely rewritten the old emote combat system to
eliminate several bugs and build a more realistic, turn-taking system
without a terminal 'best' setup. We believe this system to be very RP-
friendly and extremely flexible for players to describe their actions
and have the results pay off ICly.

There's been a lot of other minor tweaks, but these are the largest,
most recent highlights.

POLICY
We continually enforced policies of player ownership in high-
powered roles (staff may not be GLs). This has had an interesting
affect, as we recently held a quest where the prize was literally the
role of the game's Monarch. A PC, completely unfettered from the
staff, now runs Lithmore's monarchy (two, actually, since he married
and chose to raise his wife to co-ruler). For one thing, we're very
proud to see player plots evolving and taking ownership.

We're starting to feel very stable from the perspective of pbase. All
of our major political roles are filled with active players that
collide to make plots, and we've run some staff-organized RP, very
well received.

Anyway, thank you for reading this staff review! I hope that you try
us out and see what our RP style is like.

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