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TMC Player Reviews: Armageddon


Review Submitted By: Musashi
Author Status: Player
Started on Armageddon: January, 2009
Submission Date: May 3, 2010
TMC Listing: Armageddon

The following review is the opinion of the review's author [Musashi] and in no way represents the opinions of this website or its staff.

Armageddon, like any MUD out there, has its share of pro's and
con's. In my time there I found the code of the MUD, as well as the
way in which the world was built to be absolutely top notch. It's got
a well developed (though heavily influenced/copied from Dark Sun)
theme for the game world overall, and the player community surrounding
it is likewise filled with some great people who make playing there a
wonderful way to pass the time.

But like just about any MUD you go to, it's staff appear to have a
very strong 'our sandbox' kind of mentality and a?dishonest,
underhanded way of handling things with the playerbase. That doesn't
do much to interfere with a player's enjoyment of the game at the
start, but has a proven track record of driving away the player base
little by little. There seems to be a tangible 'us vs. them'
mentality staff-side. Though they have a complaint system, the replies
one gets from it are lip service at best, outright admission that they
don't care at the worst.

So all in all, it's a great game if interaction with the staff who
manage it can be avoided, but it can quickly turn sour and frustrating
once they get involved.

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Comment Submitted By: Cutthroat
Author Status: Player
Started on Armageddon: Feb. 2007
Submission Date: May 6, 2010

(The following review comment is the opinion of the comment's author [Cutthroat] and in no way represents the opinions of this website or its staff).

Having played and been a part of the Armageddon community for a
while, this is sentiment that isn't particularly unique, to either
the game or real life - it's simple jadedness, and people will start
to feel jaded eventually. It's inevitable. The fact of the matter is
that players will get frustrated with staff at times trying to get
things through.

As a player I can't say I haven't had similar frustrations, but to be
fair and provide a counter-argument to the main thrust of this
review, staff are generally willing to work with you and help you
with your character's plans so long as they are realistic and
beneficial to the game. Being beneficial to the game is not to be
confused with being beneficial to other characters. Generally,
something is beneficial to the game when it involves other -players-
and lets the players involved have fun, and makes sense for it to
happen in the game world.

This is not to say I disagree with Musashi entirely; I certainly
believe his view of the game is a valid one at times. However, I
disagree with the idea that staff interaction should be avoided.
Sometimes concessions and compromises have to be made in player-staff
interactions when attempting to push big plots through, but by and
large staff is a fair and unbiased body, and in more advanced roles,
interaction with staff is absolutely necessary.