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TMC Player Reviews: Armageddon


Review Submitted By: TulukiLover
Author Status: Player
Started on Armageddon: In early Jannuary of 2008
Submission Date: Mar 20, 2008
TMC Listing: Armageddon

The following review is the opinion of the review's author [TulukiLover] and in no way represents the opinions of this website or its staff.

I have tried several online games. Searching for a real and detailed
world experience. From jobs to families, to the drudgery of
putting food and water on the table. The only game I have found
that has left me feeling very content with the overall world and
playing experience is Armageddon.

In some, my main peeve was the walking into a room and seeing
everyone's name. Which was really annoying to me because
logically, I -wouldn't- know the name of someone who I'd never met.
In others, it was the fact that I couldn't think or feel -as- my
character. In others, it was the heavy focus on combat, which was
-not- was I was looking for.

In Armageddon, there is strictly enforced roleplaying in a
detail-rich, player-driven, and dynamic world. It can be as harsh
and gritty as your southern mercenary would like, or as rich and
sophisticated as your northern merchant could care to have it be.

There are -many- different options for a character. Nearly any type
of play you are looking for can be found here. I also love the fact
that there is a caring and detail-oriented staff on board. It very
much shows in the constant improvements, not only in the code, but
in the richness of the world around. I have personally, only had
to use the wish command to contact the staff once. It was my
mistake, in an attempt to lead a mount into an estate, I couldn't
enter it. I thought that maybe something had messed up (due to my
own misreading the screen). I wished to the staff that I thought
there may have been something wrong there, and quickly corrected
that. In under a minute, I was sent a kind and prompt response by
one of the staff members working.

There is also a rich item creation system in the world of Zalanthas.
Everything from cooking, to stonework, woodcrafting, and even
wagonmaking. Not to mention the tailors, linguists, and so forth.
This is a rich and very fufliflling experience. At first, learning
the commands can prove a bit daunting, but there is also a index of
helpfiles that you can keep open in your internet explorer window
that is detailed and expansive enough to answer nearly any questions
you might have.

The system here is skill-based, rather than level-based, and very
few people abuse the code. There is plenty of violence and fighting
to be found if you look for it as well. From hunting bahamet and
carru, to sparring or being hired out in the Byn.

Overall, this is a rich, detailed world, in which the only limits
there are, are the ones put there by your imagination.

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