Review Submitted By:
Started on New Worlds
: 4 months ago
Sep 13, 2006
TMC Listing: New Worlds
The following review is the opinion of the review's author [Harpuia]
and in no way represents the opinions of this website or its staff.
Where do I begin?
For those that don't know, New Worlds is a custom-made MUD that
prides itself on heavy, deep RP. They are currently in their Beta
phase, and after checking out the MUD, I'm surprised they've even gone
past the Alpha phase. I'll try to explain them all in as much detail
as I possibly can.
First off, the game itself is not newbie-friendly. This is what my
gaming friends would call it, 'horrible, horrible lies'. NW is far
from newbie-friendly. In fact, I'd go so far as to say that NW is
probably immortal-friendly more than anything else (Even though there
are no immortals, in NW, any level higher than 20 guilded can be
assumed to be immortal.)
You start off the game as an immigrant. During my time there, I know
that you have to rely on people to get token talk halfway up the
immigrant ladder as the game indicates. But this was even a job and a
half. I had to talk to eight people just to get my first token! And
another four for my second. Two people would talk to me for token
talks out of twelve. Yeah... newbie-friendly?
Then there's the guilded part. Yes everyone, you don't just start
as a mage, or a cleric, or a warrior, but you have to work your way up
to one. This is actually a good thing and I applaud them for it. Now
if only they can get the guildmasters ONLINE. The moment you graduate
from the Immigrants' guild, you become a Serf, looking to be guilded.
Unfortunately, unless you want to be a rogue, you will have to rely
on the guildmasters to be guilded. If you're already popular and
everyone likes you by this time, you'll get in no problem. But if
you're in the case where you're not a very 'likable' person in the
eyes of the NW crowd (like I was), you'll find yourself stranded in
near-impossible tasks for WEEKS before finally submitting that you
can't go to any guild BUT the rogue guild, which was what I ended up
The fun doesn't stop there. There is also a huge lack of IC
discipline if you are already an established member. Good for them,
bad for newbies. I've seen established level 15+ members get away
with murder while a newbie even argues with one of those established
members, and all heck breaks loose on him. (Luckily, I wasn't a
victim of such things.)
And finally, hardly anyone can RP. There are a few incredible RPers
there, the best I've ever seen, but they're so few and far between,
the rest of the game unfortunately drowns out those few good RPers.
Please, for the love of GOD, do NOT play this MUD.
1/10 <-- Only reason why I don't give it a 0 is because of the good
RPers that did give good RP sessions on the few months I was on NW.
Submit Comments About this Review
Comment Submitted By: Zadani |
Author Status: Player
Started on New Worlds: 2005
Submission Date: Oct 30, 2007
(The following review comment is the opinion of the comment's author
[Zadani] and in no way represents the opinions of this website
or its staff).
I have got to agree here.
My experience with NW back in '05 was an adventure in the horrible.
It was like being trapped in Office Space. Just an example:
Certain channels have certain functions. At that time, I had only
started perhaps a day prior to my incident where I lost my corpse.
Figuring immigrant was = to newbie channel, I asked about it. I was
promptly told my question wasn't rp. I replied that I was trying to
find my body, at which time about four people decided I should read
help again. As I kept trying to figure out what I had done wrong by
asking a question (all the while I was being told I was ruining it for
everyone else), I requested to talk to a guide (can't remember
their names for them) - and was promptly sequestered in an 'ooc'
room to talk about my attitude.
Now, these people were much friendlier than the 'newbie friendly'
population, but each time I tried to let them know that I felt
ridiculed, I was referred to help roleplay, help rules. 'Did you get
the memo?' 'Yeah, about the TPS reports.' 'Yeah, I'll go ahead
and get you a copy of that.' 'But... I already got the memo.'
'See, we really need those TPS reports. I'll get that copy for
I just went back two nights ago thinking things had changed... I
didn't even get out of the newbie hall before I was being given
pointers by people who never bothered asking my experience level with
roleplay (9+ years here), as well as other people hounding me on what
files I needed to read (no, not 'hey, this is a great file' but
'Make sure you read help rules, and help description... you don't
want to get in trouble by not reading it...')
If you like a strict environment with a lot of clique-ish people, by
all means, visit and play NW. Granted, there ARE nice people on there
and when things were good (and you foundd those good rp'rs), it was
fun. But wading through the incredibly harsh rules for each and every
action (don't use OOC - bad bad bad - use chat but if you're a real
rp'r you'll wander around and not ask questions...), having to deal
with being made to feel as if you don't know jack about anything
since you're new (help roleplay! Help Roleplay! HELP ROLEPLAY!!),
it's really up to you if you can hang around and last through the
arrogance that feels like it comes down from on high.
Since there was no gun to my head, I deleted and left NW to those
that find it charming and nice... and that's where it will stay for