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TMC Player Reviews: Armageddon


Review Submitted By: desharei
Author Status: Player
Started on Armageddon: 3 years ago, give or take
Submission Date: Feb 6, 2005
TMC Listing: Armageddon

The following review is the opinion of the review's author [desharei] and in no way represents the opinions of this website or its staff.

I came from a 9-year mudding background in the pay-to-play arena,
with the firm belief that 'you get what you pay for' and nothing
free could possibly be as good as something that cost.

I was wrong.
Armageddon encompasses almost everything I could desire in a
roleplaying world. Coded that supports the roleplay, rather than
roleplay that supports the code. There's a HUGE difference, and those
who have never experienced it are really missing out.

Things that I like:
The emoting system. I've tried a MUSH, for around ten minutes. I
couldn't stand the whole turn-based thing where you sit there waiting
for someone to plug in a 2-paragraph scene of what's going on before
someone else gets to type their own 2-paragraph scene of what happens
next. I've tried the 'RP-allowed' games that boast about their
verb/socials list - they are so flat and 2-dimensional to me, now.
Armageddon encompasses the best features of both styles and turns it
into a unique system of its own.

The playerbase. Top-notch players, an older crowd, with the average I
believe in the late 20's to early 30's. I'm an old lady there
still, but it's nice to play with people I can more readily relate to
than if the average age was still in grade school. Even the school-age
kids seem to handle situations more maturely than in other games I've
played.

The roleplay itself. Perhaps due to the overall maturity level of the
playerbase, the 'twink factor' is minimal, and you can get involved
in some pretty deep plotlines right from the get-go if you happen to
show up at the right time. Otherwise, a few real-life days of poking
around town is usually enough to find yourself knee-deep in intrigue
and danger.

The overall code of the world. No levels, no need to 'train' in the
expected sense of the term. You improve skills by using them, just
like in real life. The code supports the roleplay. You don't even
need to use your skills in order to get involved, though obviously
you'd want to have some combat skills if you plan on your character
being a hunter or guard type. You never know though - you could start
out expecting to be a guard, and end up as a Noble's aide, tossing
all your combat skills aside and becoming the Noble's most trusted
advisor and hiring -other- people to do the dirty work of
assassinations and such.

Some things I don't like:
The combat system isn't as elegant as I think I'd like it to be.
It's semi-automated, just as in most DIKU-based muds. It is extremely
customized however, auto-combat is slowed significantly so you don't
get stuck with constant screen scroll for 5 minutes until one of you
is dead. It's a vast improvement over any other auto-combat I've
seen, and I've become accustomed to it. I just wish it was
more...flexible I guess.

Sometimes communication between staff and players can be askew. You
might submit a request for something, not hear a response for a week,
send a reminder, hear nothing back, send another reminder 2 weeks
after that, and get told to stop sending so many e-mails.

The same goes for their 'wish' system - the way you alert the staff
while you're in the game that you need assistance with something. You
have no way of knowing if a staff member is around, but sometimes, it
would be a great help to either know that (through an automated 'No
one's around right now, sorry!') or to get a response from an IMM
immediately even if they can't help you (like 'Got your wish, not
authorized to help or don't know the answer, sorry, can't help.')

Just knowing that *someone* heard your request, even if they can't
do anything about it, is better than silence. This is, and has always
been, a pet peeve of mine in several games. I believe Armageddon could
improve things immensely if they incorporated a policy that allowed
any online staffer to respond, even if it's just to say 'can't
help.'

There's a lot more to say, mostly positive, very little negative,
but these reviews have space limitations :) If Armageddon interests
you, I urge you to check out the helper page, the newbie docs (for
newbies to the game, not necessarily newbies to mudding), and as much
of the general docs as you can handle in a sitting before opening an
account.

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