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TMC Player Reviews: Sindome


Review Submitted By: Mordy
Author Status: Player
Started on Sindome: January 8th. 2005
Submission Date: Jan 12, 2005
TMC Listing: Sindome

The following review is the opinion of the review's author [Mordy] and in no way represents the opinions of this website or its staff.

I am sure that for longtime players of Sindome, there is a lot to be
gained from playing. I imagine that the roleplaying is fairly
intense (which is a prerequisite for any game I end up dedicating a
fair amount of time to). Probably the coding is advanced and there
are alot of different things to try and ways to play the game.

Of course, I am only supposing all of this. The game is not just non-
newbie friendly. In respect to the gaming genre (harsh, rough,
unfriendly), the GMs seem to have taken their personality. After
rewriting my history 6 times and reading the @newbie boards around
the same amount, I still had no idea what to do. Questions to the
GMs were answered with hesitation at best and mockery at worst. It
was as if trying to get into a game was something that shouldn't be
supported. While I am happy for everyone who took the time to get
into the game and try to figure it out, if you are looking for an
experience of friendliness and helpfulness as you get involved, you
won't find it here.

In a tabletop roleplaying game, if I need to find something, or try
something, I merely tell the GM that and try to work it out.
Because a MOO is inherently limited, you don't have that option.
GMs could learn a lot from the technical limitations of their game
and be a bit more open to answering questions.

At one point, being told that I have to figure out the game
without any OOC help, I carried on a fruitless conversation with an
NPC. Of course, I got no answer from the NPC. To wit, I wrote an
emote saying that I wrote down my name on a piece of paper and handed
it to the NPC. Apparently a GM had been watching the entire interlude
because he told me I wasn't allowed to invent a piece of paper if I
didn't actually have one IG. While I wouldn't be upset about the
correction, I am upset that he watched me talk to a non-responsive
NPC for 10 minutes (which was obviously killing the roleplay)
and only saw it fit to intervene to correct my behavior.
Scandalous.

Perhaps my patience, or frustration is to blame. Nonetheless, I've
played enough MUDs and MOOs that spent the time and effort
to get a newbie involved. I don't need to break into an elite MUD
when there are so many other options out there. (Especially one that
seemed to have such a small scattering of players).

I don't recommend the game. 1.5/5

Submit Comments About this Review


Comment Submitted By: Dangerous
Author Status: Player
Started on Sindome: Dec. 2004
Submission Date: Apr 11, 2005

(The following review comment is the opinion of the comment's author [Dangerous] and in no way represents the opinions of this website or its staff).

GMs are not your concierge.
The author's suppositions are to a large part correct, but his
subsequent criticism, which can be summed up by his dislike for the
GMs and a perceived lack of interaction on their part, is ridiculous
and misguided at best. Fact is the GMs are very open to answering
questions, just like most of the players. Depending on what time of
day you log on, and how many people are around to help you, obviously
the response will be different.

Friendliness and helpfulness doesn't mean taking you by the hand and
showing you everything about how to play the game. I discovered this,
and am still discovering this, several months later. Many of the most
interesting coded features of the game only reveal themselves after
long, intensive, and committed game play. The author writes that he
'still had no idea what to do' and its ridiculous to assume anyone
on a game like Sindome is actually supposed to -tell- you what to do.
The extraordinary part of the game is just this, you choose what kind
of life you want to lead with varying consequences. It's not like you
go out on predetermined 'quests' or some such nonsense and get to be
the 'hero' and have all the cool gadgets or whatever without getting
involved IC, which this author has admitted to not doing. As far as
assistance in getting started is concerned, the helpfiles point the
newcomer to the game in the right direction to obtain the bare, really
bare minimum required to survive (if they're starting out in the
slums), -without- holding your hand.

It's not a table top roleplaying game. You don't ask a GM, 'I
wanna get rich and powerful, how do I do it?' or, 'I wanna find a
job, how do I do it?'. Nearly all game commands and functions are
explained in the help files and if something is it, then you ask.
After you've exhausted every means of acquiring what you want by
yourself and are still confused, then you ask. I don't understand why
people would expect concierge style customer serice on a MOO.

The author then goes on to give one example of this perceived
'scandalous' behaviour of GMs who are out there only to harm and
police players like sadistic judges. They may be sadistic, but
they're there to help the players help themselves, not run the game
and fulfil your every want. The players run what happens in the game.
The author of this thing reveals himself as a whiny ungrateful when he
assumes a GM just watched him talk to a nonresponsive NPC and stepped
in to correct him. GMs are often busy elsewhere in the game and
sometimes it can take time to respond. Other times they respond
extremely quickly.

Anyway, Sindome is not an 'elite MUD'. Learn the rules of the game,
learn the commands, get committed, don't take it too personally, grow
a thick skin, etc., then prepare to get involved in a seriously
complex and vibrant world of conspiracy, danger, intrigue, violence,
high technology, etc. Cyberpunk a la Sindome. Sindome is not for
everyone, there might even be a steep learning curve, but once you get
it its well worth it and intense as hell.

The previous author is not justified in his '1.5/5' marks, since he
doesn't know what he's talking about.

Sindome 5/5. Much recommended.

Comment Submitted By: Nemisis
Author Status: Player
Started on Sindome: 2003
Submission Date: Aug 25, 2005

(The following review comment is the opinion of the comment's author [Nemisis] and in no way represents the opinions of this website or its staff).

Sindome does have a somewhat steep learning curve. When I first
started playing it was hard for me not to jump on the help channels
and ask a bunch of questions that could be answered with the help
files. The GMs of the game are very helpful, but they will -not-
hold your hand. if you want to do something in game, your character
needs to find a way to do it. The GMs are more then happy to help you
with technical problems that arise during gameplay, or too help you
with developing your character.

They will not just hand you gear, or give you skills. Alot about
learning Sindome is trial and error. If you take things to
personally, you will get frustrated out of game. But if you take
everything in stride, and stive to learn and develop your character,
you will have a really enjoyable experience.

Comment Submitted By: YouDon'tNeedToKnowMyName
Author Status: Player and staff member
Started on Sindome: 4 years ago.
Submission Date: Dec 4, 2005

(The following review comment is the opinion of the comment's author [YouDon'tNeedToKnowMyName] and in no way represents the opinions of this website or its staff).

As a former player and staffer on Sindome I can attest that the above
comments are the typical self-righteous responses you get from the
staff for any criticism of the MOO.

Sindome: .5/5 if that.

Comment Submitted By: Gungnir
Author Status: Player
Started on Sindome: A few months ago
Submission Date: Nov 10, 2006

(The following review comment is the opinion of the comment's author [Gungnir] and in no way represents the opinions of this website or its staff).

I was on Sindome for quite a while, tried asking for help,
and was harshly rebuked. This moo/mud is VERY non-newbie friendly.
Actually, I would go so far to call it newbie hostile. After a week
of trying to figure out what to do, I just gave up.

Comment Submitted By: Koz
Author Status: Player
Started on Sindome: Like forever ago..
Submission Date: Jan 9, 2012

(The following review comment is the opinion of the comment's author [Koz] and in no way represents the opinions of this website or its staff).

In response to the directly above - very belated as it might be -
Sindome is not a game where you 'figure out what to do'. It's a
game where you decide what your character wants, then find ways of
getting it. This in turn drives RP and conflict as the means of
getting what you want is often on the backs of other characters.

I think this is the basic 'disconnect' that happens between the
game and new players. They come in expecting 'starting quests' or
something, like a MUD or MMORPG. I find it's best to treat the game
as a MUSH - come in, make your character, decide who they are and go
off in search of RP that will take you where you want. If you actually
stay in character, then the (many) coded aspects will fit right into
your RP as you go - housing, skills, vehicles, cyberware, combat, all
that stuff.