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Tubmud
Tubmud
tmc rank: 364
updated: September 28, 2011
created: September, 2011
codebase: LP LPmud Amylaar/Mateese 3.3.720 in compat mode
site: tubmud.de 7680 [85.214.44.4]
email: tubmud (at) tubmud (dot) de
theme: Pseudo-Fantasy/Medieval

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: No
Player Reviews Refused
Extended Race Selection
Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Player Reviews Refused
Extended Race Selection
Class-less System
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
World is mostly original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Tubmud is an English mud, but because it resides in Berlin, Germany,
a lot of its citizens come from Germany and speak German.

Since it is a fantasy-based World, it resides (temporally) in 'the
long distant past' and the main goal of the game is to (heroically or
cunningly) solve several of about 30 quests and some additional
scenarios, gain experience in exploring the world and fighting
vicious beasts and fantastic creatures that haunt the world in almost
every region.

Opposed to that, there also exists a parallel dimension where one
plays a Monster and must try to survive the threat of adventurers,
mostly wrecking their quest-solving attempts in the process (just
to show the other side of the coin) in quite hilarious ways.


To prevent a poisoning of the mud-atmosphere, fighting between
players is severely restricted if not forbidden (up till now). One
could say, that we strive for cooperation as opposed to competition,
although there are nevertheless ample possibilities for the players
to compete with one another in various ways.

After having gained a certain amount of experience as an adventurer,
each player is left with the choice of staying a player and becoming
one of the Peers, that is, leaders of one of several clans, getting
the chance to organize, and thus, better the mud-life of one's fellow
clan-members.

The other choice one is left with (even after having been a Peer of
one of the clans for a while) is, of course, becoming a powerful
wizard who can alter reality itself by embedding their very essence
and creativity into the world, being able to enlarge and modify it in
all but the most fundamental ways. It is also not uncommon (and made
very easy) for a community of wizards to form who will combine their
efforts to do some projects that couldn't be done single-handedly.

It is also no must for a wizard to make any modifications to the
game. There can be a lot of social, organisatory and other aspects of
wizardly life one can engage oneself in. There really is no
restriction on what a wizard has to or can do (apart from a small set
of rules which mostly deal with the upholding of the world's
athmosphere and game's balance). Monthly wizard-conferences are held
for discussions of the mud's development, existing problems (be they
of a technical or social nature) etc.

But also, Tubmud tries to be a Social Mud as much as a Game.
Therefore, Tubmud is no hard-core roleplaying game but in many
respects a community of people who share a world between themselves
and are able to communicate in a lot of ways with one another. That
is why there are a lot of ways of communication available to
everybody, like a lot of discussion-boards, a mail-system, free
'tells' (a sort of secret telepathy) and some others. Even
communication with other worlds is easily possible.

To further the good relations between the mud-citizens, at least one
big mud-meeting is held each year (up till now all have taken place
in Germany during the summer vacations) where everybody is welcome
who is willing and able to attend.

All in all, Tubmud primarily tries to provide you with a lot of fun
in as many ways possible while holding you to the least possible
number of rules and regulations.


Ugh the Library Orang-Utan (Archwizard of Tubmud)

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