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The Lyon's Den 2
The Lyon's Den 2
tmc rank: 281
updated: July 6, 2014
created: January, 1988
codebase: [TFE] Modified
site: tld2.genesismuds.com 1200
email: janua (dot) tld (at) gmail (dot) com
theme: Fantasy

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted
Mapping: Ascii, In-Game
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mapping: Ascii, In-Game
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
The Lyon’s Den 2 (TLD2) falls somewhere between hack-n-slash and roleplay game.
We like a little bit of story between dungeon crawls, and we love to explore. We
are creating a dynamic world with vibrant characters, where instead of enforced
roleplay we hope players will get into their characters because we’ve set the
stage. We don’t even like to talk about roleplay and we don’t consider ourselves
roleplayers; however, we like a well-crafted environment and enjoy the feeling
of immersion.

The Lyon’s Den (TLD) was first launched in 1999, when its predecessor The
Forest’s Edge (TFE) was closed and its code was released. The MUD ran for just
over a year, but closed in May of 2000 because we no longer had enough free
time to run it.

We now have an empty nest and a strong desire to code and write on an
interactive platform. We tried other interactive fiction tools, but we longed
for the persistence and world-building aspects of a MUD.

We are rewriting many areas and changing the entire world’s geography. It will
be familiar to TFE veterans, but it’s not quite the same. Players vs mobs are
being completely rebalanced, and we are creating a more extensive class system.
Most areas and mobs will be tuned for solo and small groups or duos, rather
than for larger groups; however, we will keep and add some areas that are meant
for larger groups. Quests now give experience, and the world is much more
interactive and dynamic.

We aren't yet open for play but we welcome any comments you may have. Please
stop in and say hi, whether you're a TLD or TFE veteran or a new player. Check out
our web site for progress and other information about our development.

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