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The Greatest Generation
The Greatest Generation
tmc rank: 507
updated: August 20, 2014
created: August, 2014
codebase: MUSH
site: darcness.net 6250 [50.46.126.98]
email: cpscipio (at) googlemail (dot) com
theme: World War 1

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: No
Mapping: Ascii
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational
Mapping: Ascii
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill-Based Training System
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Adult-Oriented Violence
Mud is fully operational
A roleplaying MUSH based upon early 20th century warfare. We've run campaigns in WW2, WW1 and the
Spanish Civil War in the past, currently as it's the centenary, we're running a WW1 campaign.

Combat requires staff management, we run the scenes and play the opposing force.
However, it's all coded and not solely human judged like most MUSHes are. The code is very
mature now, it even supports submarines and warships though we won't be using those in
this particular campaign. Suffice to say for WW1, there's a variety of weapons, trenches, artillery,
poison gas (probably won't be using that either), medical code, field guns, coded ammo,
melee combat, grenades, barbed wire, cavalry and more besides which are all coded up and ready to use.

Despite that it is a MUSH and roleplaying, including in the battles, is required.

When not actively engaged in combat people are free to roleplay the daily grind of being a soldier
in the trenches. XP is gained purely from roleplaying, there's no specific bonus for fighting, and
there's an RPG system to spend that XP on a wide variety of skills.

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