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StuphMUD
StuphMUD
tmc rank: 343
updated: May 1, 2012
created: January, 1995
codebase: Circlemud StuphOS Core Extension, ZifOLC
site: stuphmud.net 2112 [108.166.67.148]
email: cbanis (at) gmail (dot) com
theme: Fantasy/Action

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Research-Oriented MUD
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Accepted
Research-Oriented MUD
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational
Stuph was started in the mid-90s and is continuously developed.
While not incredibly feature-rich, it has seen several thousand
players over the past two decades and has a very stable and balanced
game engine with a focus on good, clean playing experience. It has
a consistent and attractive look and feel, and a feeling of
perpetuity that you might return to the world many have come to love.

Most distinguishing characteristics are part of its fictionalized,
interactive world, which is vast and almost completely unique. It
is an immersion into the craft and lore of master builders and
writers, a setting of lengthy adventure, immanent villainy, and
feel-good fantasy. Much of the Stuph experience comes from its
compelling world, offset with time-tested mudding features, and a
unique expression and appearance of mechanical content.

* Extended race selection
* Extended class selection
* Unique skill-and-spell set
* Player-run clans
* Lots of custom special procedures and functionality
* Autoquest facilities
* Two vast continents over 250 zones
* 105 mortal levels
* Remortalization system for Avatar+
* Player houses
* PK available

A long-running MUD that has suffered downtime and loss of player-
base because of it, Stuph now has a permanent home on commodity
hardware and a stable and controlled development/release cycle that
has proved itself. As a topic of research, the head coder seeks to
blend evolutionary programming (smarter npcs, an environment of
intricately instrumented live-action, a more deeply interactive world,
complete web-service buildout from the core) on top of an existing MMO
paradigm. The challenge is to deliver new and exciting systems of
play beyond the console, accomodate live-coding and also authoritative
control over world dynamics in a real-time setting while maintaining
uptime, game balance, and levels of conventionalism players expect.

* Integrated web-based XMLRPC player interface
* Web-based OLC
* Sandboxed scripting and virtual machine environment
* Enhanced database management, in-game server management
* Scalable programming architecture, top-level C++ redesign
* Python Runtime library.
* Content-syndication framework (for web publishing)
* Telnet-based out-of-band binary interface

We're open to new and old players, builders and coders.

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