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Star Wars: Fate of The Republic
Star Wars: Fate of The Republic
tmc rank: 544
updated: April 8, 2012
created: June, 1996
codebase: SWR RitS 3.0
site: fateoftherepublic.com 1313
email: fotrteam (at) gmail (dot) com
theme: Star Wars

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill-Based Equipment System
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Fate of the Republic is one of the oldest running SWRs out there,
just with a new face. Since 1997, the staff of FotR (Formally RitS)
has worked hard to create a MUD that truly captures the essence
of the Star Wars universe, a calling that most miss. Through
advances in both our code, building and with the help of our loyal
players and staff, I am proud to say that I believe we have done
just that, shedding our SMAUG skin to become the first truly
immersive Star Wars MUD, where the player steps out of our world
and into the world of Jedi and Sith, where the Sith Empire dominates
the landscape, having smashed the Republic and the Alliance that
followed to their very foundations.

Our code supports several key features that are unique to our MUD,
including a brand new level system, a player-driven quest system
and a completely unique profession-based level system that allows
for quite a bit of customization. We have also recently finished an
unique combat system that is slightly more than the usual 'whoever
has the biggest blaster wins'.

We've diverted from canon these past two years, and now we're playing
out our own timeline. Palpatine died at the end of the Clone Wars, the
CIS crushed the Republic under the leadership of a Sith Lord, who went
on to establish the Sith Empire. From the ashes of the Republic a new
Alliance of Free Planets sprung up, but after a long and drawn out
fight they too were crushed under the heel of the mighty Empire. The
appearance of the Yuuzhan Vong has severely sapped the Empire's
resources, and though these unnatural invaders are all but defeated
it has come at great cost to the Empire. In their weakened state many
systems now question whether the Emperor is still fit to rule.

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